Page 4 of 19 FirstFirst 1234567814 ... LastLast
Results 46 to 60 of 274

Thread: Grand Theft Auto V (video game)

  1. #46
    Webmaster Neil's Avatar
    Administrator

    Join Date
    Jan 2006
    Location
    nr London
    Posts
    16,332
    England
    Quote Originally Posted by MinionZombie View Post
    There'll certainly be some lovely scenery to look at as gamers around the globe drive their prostitutes to the peak of Mount Chiliad and have their sordid ways with them, that's for sure.
    Easy tiger!
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  2. #47
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,219
    UK
    Quote Originally Posted by Neil View Post
    Easy tiger!
    Just sayin' what everyone's thinkin' ... and simultaneously lowering the tone, MZ style.

  3. #48
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,219
    UK
    A whole bunch of new details have emerged regarding gameplay etc:

    http://www.computerandvideogames.com...ater-gameplay/

    GTA V "evolves nearly every mechanic, features the biggest world in series history and introduces a new technology that radically changes the way players control the game."
    The game's three main characters are called Michael, Trevor and Franklin
    Michael is retired, early 40s, a highly successful former bank robber. He retired in luxury after making a deal with the FIB. He's in the witness protection program, he hates his wife who spends his money and hates him too. He doesn't understand his two teenage kids Tracy and Jimmy, and is forced back into the game as his money is about to run out.
    Trevor is a career criminal, early 40s, drug user governed by his desires, prone to violent outbursts and destructive rampages, a loose cannon, former military pilot, used to work a bank job with Michael back in the day, always up for a heist.
    Franklin, repo man, mid 20s, a young and ambitious hustler, works for an Armenian luxury car dealership that sells cars to those who can't afford them, and when they can't pay up he plays repo man. He stumbles into Michael while looking for a hustle.
    A quick menu can be called up to switch characters, the camera pulls away into a Google Earth-style vantage point and then drops into wherever the chosen character is.
    Trevor is described as having a "maniacal personality"
    Trevor is in Blaine County, a barren, rundown desert region filled with bikers, meth heads and other people from the fringes of society.
    Characters can "flick off" people and people react differently depending on the area. In a rough-and-tumble neighborhood the reaction will be different from someone in a posh boutique store.
    Rockstar's playtester pours a trail of gas away from a vehicle and drops a zippo lighter on it, the flame travels back and causes a huge explosion.
    Franklin is seen on Vespucci Beach looking for a car he's to reposess.
    Waterfront activities include a muscle beach gym.
    Ammu-Nation is back.
    Each character has his own personality motivation and skillset.
    The three characters go about their daily business when you're not in control, so you might find them in surprising situations when you take control of them again.
    Each character has a fleshed out story arc.
    Complicated, multitiered heist missions inspired by GTA IV's Three Leaf Clover are "peppered" into the game. Heists are a big theme.
    Rockstar is addressing mission diversity in pairing characters. It showed off a mission involving all three characters. The trio need to perform a snatch-and-grab to get the FIB off their backs. Trevor berates the security agent guarding a chopper, Michael urges him to calm down but he keeps running his mouth. He only agreed to do the mission in exchange for help springing his friend Brad out of jail. Franklin isn't to comfortable with Trevor.
    The three change outfits and rapell down the side of a skyscraper. When they arrive players take control of Michael rapelling down, the mechanic is reminiscent of Rainbow Six Vegas.
    The musical score seems to react to the action.
    They extract the target by holding him hostage with one arm while pointing a gun at interrogators with the other, at that point an icon appears giving the player the option to switch character.
    You can stay as Michael and try and pick off the enemies or select franklin, switch to his perspective and snipe them from afar. Transition is smooth and camera angle helps you adjust
    During the chase through Los Santos the player can switch to Trevor to pilot the getaway, snipe the other pilots as Franklin, or fire an assault rifle out the back of a chopper as Michael.
    Rockstar is leveraging cinematic tricks learned from Max Payne 3.
    Rockstar thinks GTA V is its strongest plotted game yet.
    Most of the gameplay mechanics have been built from the ground up.
    Cars "hold better to the ground".Rockstar thought they were a bit "boat like" in GTA 4. It "feels more like a racing game".
    Shooting has evolved "a long way" in terms of feel and mechanics.
    Melee is better; "it's never going to be as big a deal as shooting" but Rockstar "wants to make it feel really fun and strong."
    Sam Houser and lead artist Aaron Garbut were both really interested in doing a proper LA, which R* felt it didn't do with San Andreas.
    The world is described as "the largest open-world playground in Rockstar history."
    R* chose one large city over three small ones to create the best possible experience and realise its proper version of LA. The world is 'bigger than RDR, San Andreas and GTA4 combined'.
    The ocean floor is fully detailed and can be explored
    Confirmed vehicles include BMX, mountain bikes, road bikes, dirt bikes, huge variety of cars and trucks, helicopters, planes, ATVs, Jet Skis, planes, helis.
    R* has big plans for side-activities, with sophisticated minigames in the vein of RDR's poker planned.
    Each character will have unique hobbies only they can do.
    No RPG-style customisation as the three characters have specific skills and traits.
    No weight loss and gain as they pose a technical challenge pertaining to scale of the character. It was easer in San Andreas becasue standard def visuals were forgiving.
    Entertainment inside intertainment is back in GTAV, so expect more cartoons and other forms of in-game media.
    Outdoor activites mentioned include yoga, triathlons, Jet Skiing, base jumping, tennis, and a full golf game on a full golf course.
    Houser doesn't think there will be romances as 'it wouldn't work'.
    Each protagonist has a set of friends to interact with.
    Lamar: Franklin's friend, a good sort of crazy. He's very funny.
    Jimmy: Michael's friend, lazy pot smoking 20 year old, they have a confused father-son relationship.
    Ron: Trevor's best friend, paranoiac conspiracy theorist living in a trailer.
    Amanda: Michael's wife, he's been awful to her, she's a strong personality, bound to him but they can't stand each other
    Familiar faces from GTAIV and Episodes from Liberty City may resurface, just not major ones like Niko or anyone from PS2 era. PS2 era characters are in their own universe, GTAV takes place in a 'HD universe', they don't co-exist.
    CJ and Tommy are more like mythical characters in the GTAV world
    R* is learning from criticisms about its economy system and will have a fun, vibrant system. No properties, but lots of other stuff.
    Mobile phone concept is back, but you won't be getting calls all the time, it's mainly used for activities.
    Random encounters with citizens are coming back in a big way.
    The dynamic mission system is similar to that of RDR, examples given include helping broken down motorists, figuring out the cause of a pile of dead bodies, being opportunistic and ripping off cash vans, or being a nice guy and catching muggers.
    Multiplayer reveal is coming later.
    There won't be any "major" celebrity names cast as main protagonists.
    Blimey.

  4. #49
    Webmaster Neil's Avatar
    Administrator

    Join Date
    Jan 2006
    Location
    nr London
    Posts
    16,332
    England
    Quote Originally Posted by MinionZombie View Post
    A whole bunch of new details have emerged regarding gameplay etc:

    http://www.computerandvideogames.com...ater-gameplay/



    Blimey.
    "Outdoor activites mentioned include yoga, triathlons, Jet Skiing, base jumping, tennis, and a full golf game on a full golf course." - LOL! Nice!
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  5. #50
    Feeding ProfessorChaos's Avatar
    Member

    Join Date
    Nov 2006
    Location
    where eagles dare
    Posts
    3,501
    United States
    pretty interesting sounding. honestly, though, i'm very curious about the MP modes...i seriously think that RDR's MP was probably one of the best experiences i've had on xboxlive.

    either way, really looking forward to next week's new trailer....trailer 2 drops nov 14th.

  6. #51
    Walking Dead CoinReturn's Avatar
    Member

    Join Date
    Mar 2006
    Age
    39
    Posts
    1,709
    United States

  7. #52
    Just Married AcesandEights's Avatar
    Super Moderator

    Join Date
    Mar 2006
    Location
    Mid-Hudson Valley, NY
    Posts
    7,479
    United States
    Quote Originally Posted by CoinReturn View Post

    Looking good.
    Yes it does! This is what I've been missing in the GTA games, lately...room to move, varied terrain, all things that San Andreas had in spades.

    "Men choose as their prophets those who tell them that their hopes are true." --Lord Dunsany

  8. #53
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,219
    UK
    Quote Originally Posted by CoinReturn View Post
    Excuse me while I take a damp cloth to mop up my soggy boxers.

    Now that you've all finished wretching, that looks tip-bloody-top!

    Still no idea how they're going to cram all that onto the Xbox ... although I suppose L.A. Noire was 3-discs on Xbox360 because of all the face-capture data (and a rather large world), so here they don't have that same sort of thing, so there's more room for content rather than impressive-but-a-bit-imperfected facial capture tech. So it'll probably be something like that - the entire world on each disc, but the story missions and time-specific side stuff split across the discs.

    Looks like there's going to be a lot of set piece moments - they spoke of making heists (plural) central to the game.

    Quote Originally Posted by AcesandEights View Post
    Yes it does! This is what I've been missing in the GTA games, lately...room to move, varied terrain, all things that San Andreas had in spades.
    I did enjoy the variety of land in San Andreas, but I didn't care for the story at all (whereas I enjoyed the plot of GTA IV far more), nor the main character and his friends. This looks like a really cool answer to that though - particularly with three characters - hopefully we won't get a watered down investment in each character (Red Dead Redemption really got me to connect with John Marston), but if they pace it right, it'll work out nicely and provide lots of variety.

    I do like the idea of catching your next guy (whoever you choose to switch to) being in the middle of doing something when you 'warp' to him.

    Looks like they're going for bigger and better in this game, while injecting some overt blockbusting. Less the OTT craziness of Saints Row, and more the explosive epic-ness of early Michael Bay movies (rather than his more recent dreck) ... but with a good plot to go along with it.

    Already got my copy pre-ordered.

  9. #54
    Feeding ProfessorChaos's Avatar
    Member

    Join Date
    Nov 2006
    Location
    where eagles dare
    Posts
    3,501
    United States
    *lights cigarette*

    damn that was good....i was waiting all day at work, counting the hours till i could get home and watch this...and it didn't disappoint. the gents at rockstar sure know how to make a compelling trailer. can't wait for this game to rock my face off.

    having 3 characters to choose from, each with their own lives that continue whether or not you're controlling them sounds pretty sweet. some awesome looking action sequences in there, should be quite the game....i can't imagine they'll cram it all on to one disc, but perhaps as MZ said, they'll have the entire map on each disc with the main story and its quests on split discs.

    i really hope they start releasing the "gameplay series" videos they've done with recent releases (max payne 3, l.a. noire, red dead redemption) soon....i'm pretty damn excited about the prospects of a MP in a giant open world with tons of vehicles and different scenery....gta4 MP was decent, but running around the same damn city all the time got stale after a bit.

    spring 2013....they'll most likely push it till late march, i'm guessing. either way, count me the fuck in.

  10. #55
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,219
    UK
    GTA IV came out in, IIRC, April 2008, so my guess is April 2013 so it'd be five years since the previous game ... although a bit earlier would suit me just fine!

    As for those gameplay videos, yeah, I hope we get a load of those too - I'd imagine they'd kick off in January and continue with one every couple of weeks or thereabouts. RDR was barely on my radar, then I saw the first such video and immediately pre-ordered it (that was in the January before it came out in May), and of course I was all over L.A. Noire from the very first teaser trailer years ago. Still haven't played Max Payne 3 ... it's looking less likely as time goes by, to be honest.

    GTA V though - oh hell yes please.

  11. #56
    through another dimension bassman's Avatar
    Zombie Flesh Eater

    Join Date
    Feb 2006
    Location
    Atlanta
    Posts
    15,229
    United States
    I have the weirdest boner right now....

  12. #57
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,219
    UK
    Quote Originally Posted by bassman View Post
    I have the weirdest boner right now....
    Don't we all?

    Here's fifteen sweet-arse new screenshots:

    http://www.actiontrip.com/rei/scr.ph...andtheftauto51

    Such as:








  13. #58
    through another dimension bassman's Avatar
    Zombie Flesh Eater

    Join Date
    Feb 2006
    Location
    Atlanta
    Posts
    15,229
    United States
    Has there been any confirmation with the voice actors? A couple voices in the trailer sounded familiar to me, but I couldn't place them. I do think I hear Thomas Noonan(Heat, preacher in Hell on Wheels).

    No voice actors have topped Ray Liotta in Vice City, so I was hoping GTAV would do something similar.
    Last edited by bassman; 15-Nov-2012 at 11:29 AM. Reason: .

  14. #59
    Walking Dead CoinReturn's Avatar
    Member

    Join Date
    Mar 2006
    Age
    39
    Posts
    1,709
    United States
    Rockstar's Dan Houser actually spoke recently about the lack of "big name" voice actors in GTA V:

    http://www.psu.com/a017527/Rockstar-...d-Theft-Auto-V

    "The good thing about most famous actors is they can actually act very well or they can do their shtick really well. Sometimes it's one, sometimes it's the other. I think it was really useful on the PS2-era games for bringing these somewhat simplistic characters to life."

    Nowadays though, Houser revealed that using lesser-known actors actually facilitates the character building process.

    "When we went to PS3 and 360 I think it would become a distraction if you were like, 'Well, that's a famous person.' Suddenly these characters start to feel like they were alive a lot more and you need that to sell them," he said.

    "As long as you have good actors, not knowing them actually is an advantage in terms of bringing the game to life. I can't see us moving past that for major parts in the game".

  15. #60
    Webmaster Neil's Avatar
    Administrator

    Join Date
    Jan 2006
    Location
    nr London
    Posts
    16,332
    England
    Quote Originally Posted by MinionZombie View Post
    Don't we all?

    Here's fifteen sweet-arse new screenshots:
    Looks very pretty!
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •