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Thread: State of Decay - Upcoming zombie MMO for consoles & PC

  1. #121
    Desiderata Satanicus Andy's Avatar
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    Quote Originally Posted by Rancid Carcass View Post
    There's a few more videos at the link.

    http://forums.undeadlabs.com/showthr...8Experiment%29

    Current Features:

    1. Slow Classic Romero Zombies and Modern Fast Zombies - you can now choose whether your game will be inhabited by slow Romero zombies or fast modern zombies!

    2. Vehicles: Enable/Disable Zombie Collision Damage - if enabled, when running over zombies with a vehicle, it should not take damage. The vehicle will only take damage when you let the zombie hang on to your vehicle (because they'll keep hitting it or ripping it apart). Of course, the vehicle will also get damaged if you bump into walls, rocks, and other vehicles.

    3. Increased Zombie Population - zombie population has increased. For best effect, try making a lot of noise in places without outposts, especially in towns! Firing your loud gun will really attract a lot of zombies!

    4. Optional Extra Outposts - if you use the MoreOutposts18.zip file, even the warehouse homebase can have up to 18 outposts! Other home bases still require testing but I believe they also have an increased number of outposts. You won't see the extra outposts in your journal/stats book so you'll have to just keep making them.

    5. Deadlight - do you want to attract lots of zombies but you've already run out of bullets and things that can make loud noises? No problem! Your flashlight has been converted into a "Deadlight"! Simply turn it on/off repeatedly and zombies will start shambling towards your location! It's fun to use to cause other survivors trouble as you hide in a safe place!


    Apparently he's done one for Dead Island too - might be worth investigating.
    Id like to see a 1 bite and your doomed option personally, i understand why games never do it but i think it really takes something away from a zombie survival situation when your not condemned by a single bite

  2. #122
    Dead Rancid Carcass's Avatar
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    Quote Originally Posted by Andy View Post
    Id like to see a 1 bite and your doomed option personally, i understand why games never do it but i think it really takes something away from a zombie survival situation when your not condemned by a single bite
    Flying the flag a little here, but, The Dead Linger sort of does that. Well it has an infection risk system - prolonged exposure to things contaminated by the zombie virus like food, or clothing (or being damaged by zombies!), then your risk of infection goes up. If gets too high and a zombie bites you, you'll become infected - there's no cure and you will die from it sooner or later (screen goes fuzzy and you start to stagger around). If you die from infection your corpse will spawn a zombie - of course if you're in a multiplayer group and you don't say anything...

  3. #123
    Webmaster Neil's Avatar
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    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  4. #124
    Twitching
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    I left for a while and returned to find
    Ed had committed suicide.
    Maya and Ezekiel had been mauled by a zombie
    Daniel killed by a Feral.
    Enclaves have crashed

    Hell of a month I missed.

  5. #125
    Webmaster Neil's Avatar
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    Feeling a bit lost at the moment.

    Can't seem to find any melee weapons? Mine keep breaking so I end up with hands and feet?

    Also, I think I'm missing the bigger picture. Do I need to be keeping an eye on my "base" and its supplies/up keep? And the other survivors?

    And as regards finding supplies, I simply bring them back to "base" and dump them there?
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  6. #126
    Webmaster Neil's Avatar
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    OK, still enjoying it... But I do suspect once I've finished it that will be it, and it won't interest me enough for a second play through.

    The DLC that's due out also doesn't interest me either.


    Guess, I'll just be waiting for the sequel
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  7. #127
    Feeding Tricky's Avatar
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    I bought this last night as it was cheap on steam, it's not bad but is there any explanation for why the zombies have light bulbs for eyes? And why are your characters barely even bothered by the fact there is blood and gore and zombies everywhere? the game opens with you caving 5 zombies heads in and the characters display no emotion whatsoever about it! I'm not really feeling any kind of empathy with any of the in game characters so far and the game world feels strangely empty & plastic, hopefully it'll improve further in.

  8. #128
    Webmaster Neil's Avatar
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    Quote Originally Posted by Tricky View Post
    I bought this last night as it was cheap on steam, it's not bad but is there any explanation for why the zombies have light bulbs for eyes? And why are your characters barely even bothered by the fact there is blood and gore and zombies everywhere? the game opens with you caving 5 zombies heads in and the characters display no emotion whatsoever about it! I'm not really feeling any kind of empathy with any of the in game characters so far and the game world feels strangely empty & plastic, hopefully it'll improve further in.
    I'm really enjoying the game, BUT:-
    1) You WILL need to look stuff up as the in game help/instructions do not nearly cover enough! eg: Skill tree? Yes your characters have one not that you're really told!
    2) The game feels like it needed a final revisit/polish.

    HOWEVER, for the price it great value for money and great fun IMHO!
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  9. #129
    Feeding shootemindehead's Avatar
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    Got this for 12 euro last night.

    I'm still in the eh? Camp. Don't really see what all the fuss is about and I am a bit lost on what I am supposed to be doing.

    It also needs an anti-alias option in the Graphics setup and the controls are hell.

    Also, can you create your own character? Or is the black lad the only oprion the player has?
    I'm runnin' this monkey farm now Frankenstein.....

  10. #130
    Desiderata Satanicus Andy's Avatar
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    Quote Originally Posted by shootemindehead View Post
    Got this for 12 euro last night.

    I'm still in the eh? Camp. Don't really see what all the fuss is about and I am a bit lost on what I am supposed to be doing.

    It also needs an anti-alias option in the Graphics setup and the controls are hell.

    Also, can you create your own character? Or is the black lad the only oprion the player has?
    The first part in the woods is kinda like a tutorial.. i would say the game dosnt start properly until you reach the church in town.

    Once you get there, you can swap characters around. In fact you have to as yours will get tired.

  11. #131
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    OK.

    I'll persist in any case, but it needs to pick up some steam.

    Having a look at some mods too.
    I'm runnin' this monkey farm now Frankenstein.....

  12. #132
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    The thing that's annoying me is how many missions it spams you with, you're on your way to one and it keeps radioing you to go check out this, that & the other before you've had chance to do what you originally set out to do! The clipping is awful too and on the whole the graphics feel about 8 years out of date. It's not all bad though, I'm enjoying a lot of it, it's just not brilliant.

  13. #133
    Webmaster Neil's Avatar
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    Quote Originally Posted by shootemindehead View Post
    Got this for 12 euro last night.

    I'm still in the eh? Camp. Don't really see what all the fuss is about and I am a bit lost on what I am supposed to be doing.

    It also needs an anti-alias option in the Graphics setup and the controls are hell.

    Also, can you create your own character? Or is the black lad the only oprion the player has?
    It can be confusing to start with. Here's something I emailed to a friend (PC version). See if it helps you?:-

    OK, some basics; Enough to smooth it out without spoiling it I hope... Hope you enjoy the game after all this! It has some big flaws/problems, but there's a lot of good stuff in there!

    Remember this isn't a big full blown title, just a small budget development from a small independent (I believe).


    Time
    Time passes while you are playing (1hr day / 1hr night I think?) and also when you are not. Leave the game for a few days, and time will have passed!

    Characters
    You can play as any character you're friends with. To become friends you basically just need to earn their trust. To change character press TAB, select the character and press Q (if you're allowed).

    You can view a character's skills by pressing the star symbol on the menu tab. You can then drill down in their skills further if you wish. Note: The scrolling up/down is a bit painful I find!

    Cooks are important. Mechanics are important.

    Make sure you arm your characters. eg: Weapons, a bit of ammo, and some pills if you can. Make sure you are characters you don't even play (melee/gun) as they will go out on their own, or you might be asking them to help you!

    As characters progress they'll improve in areas (eg: fighting). At certain levels you can specialise in areas. Keep an eye on these by clicking on a category (eg: combat) and see if you can choose a specialisation. As a hint, to build an epic combat character, ensure they have the Powerhouse skill with the survivor, and then:-
    Heavy Weapons Speciality.
    Pro Wrest Defensive Skill
    Rage Special Skill
    Shove Utilitiy Skill
    Spin or Sweep special Technique
    Have Heavy Weapon (eg: sledge hammer)

    Try to use 3-4 different characters regularly to build them all up. Temptation is to stick to 2, but this is risky if you lose 1 of them!

    Try to equip them with large rucksacks instead of small ones.

    Combat controls can be seen against skill etc. As your character(s) progress they'll get new moves (eg: SHIFT left mouse button, or SHIFT C).

    Ctrl to roll is your friend!

    C (stealth) is your friend (early on at least)!

    Later, I've purposefully killed a couple of characters. Their skills weren't good and I had too many mouths to feed. So I put all their stuff back in the locker and ran off to get them killed. Hey! It's a tough world!

    Weapons
    Weapons wear out. If they turn yellow in your inventory, swap them out before they break. If you home has a workshop, damaged weapons will get repaired.

    Using items in your inventory
    If you have molotovs, pills or other such things in your inventory, you can use them by selecting them with your middle mouse button and then pressing F. eg: Your health is damaged, select pills and press F.

    Homes
    You can look at your resources (food, medicine, ammo, materials, gas). Under them are some figures, these show how much you have, your storage limit and then below that your daily gain/loss (usage). If you over stock something it will go red and you'll lose some everyday simply because you are overstocked. eg: If you have 80/60 medicine you will lose some medicine everyday simply because your storage limit is 60.

    You can upgrade your homes if they have free slots, or upgrade "rooms" there. To upgrade you'll need the appropriate resources (eg: X influence and Y materials). eg: Upgrade a bedroom have more beds.

    You can ask the radio room to find certain resources.

    If you have a workshop it can be upgraded to a motor workshop so cars left in parking spaces will be completely repaired overnight! This is VERY important. You will most likely need a mechanic for this.

    Workshops can produce silencers, molotovs and crackers. Not very useful unless you find you're short of them.

    Homes can have a number of outposts (eg: more with bigger homes). You can get a regular income of resources from these. eg: Find a house with food, call in on the radio (ALT) and request an outpost. Assuming you have enough influence the house will be made into an outpost and you'll get a small amount of food daily from it. You can also set traps on outposts which will kill "hordes". This is useful later as you can make outposts around your home's area and these will kill hordes and provide protection. I believe outposts never run out, even if you later go in and take everything from them. Note: Your storage locker is shared between your home and all outposts.

    You can work out which outpost is which by noting the outpost number mentioned on the map, and it will be in that slot number in your home diagram (slots under it) - Sometimes you want to get rid of a specific outpost in preference to another!

    You can move to bigger homes. Find an alternative place to live, and as long as you have the appropriate resources/no. people you can radio in (ALT) to move home.

    Missions/tasks
    All active/available missions are shown on your map. Just click on it and you'll see a green or blue arrow on your minimap to show you the direction.

    Clear out infestations in your local area/town. These are annoying at first, but later when you're surrounded by outposts, these infestations will reduce/stop.

    If you get a "mission" someone is unhappy etc, just go and talk to them to initiate the mission.

    Scavenging
    When searching in houses, your mini map will show you where places are to search (press E) in the property (small blue dots). You can SHIFT E to search quick, but this risks making noise!

    If you find a major resouces (eg: food/ammo) you can either setup an outpost to get a regular income. Take it back yourself (you can only carry one), break it up into smaller individual parts, or call in a scavenger on the radio (ALT) to get it. I'd never break it up if I were you, as it's wasteful!

    Remember you can ask your radio operator to find specific resources.

    Misc
    When going out you can ask fellow survivors at home to come with you to cover you, as long as they are available and you have enough influence to "pay". Handy for more risky missions.

    Cars are useful. Cars are dangerous - If they get too damaged they will blow up!

    Death is permanent! You'll reappear as another of your survivors, but the dead character is gone for good!

    You can climb faster by using SHIFT.

    Resources
    Loads of stuff on youtube.
    http://stateofdecay.wikia.com/wiki/State_of_Decay_Wiki
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  14. #134
    Feeding shootemindehead's Avatar
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    Cheers for the tips Neil.

    I'm gradually getting the hang of things, although I swear I was a flippin hour trying to figure out how to build a sleeping area.

    It's difficult to figure out how to do stuff.

    It's not a bad game and I've stuck a good few hours into it already. But it just feels like a work in progress still. Very unfinished.

    It looks awful too. I wish I could force anti-alias on it and get rid of all those nasty edges. ugh. I know the 360 is lame when it comes to anti-aliasing and most things look crap, but you'd think they'd up the ante for the PC version.

    Anyway, onwards and upwards.
    I'm runnin' this monkey farm now Frankenstein.....

  15. #135
    Webmaster Neil's Avatar
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    Looks aweful? I think it looks pretty damn good at times (on PC)! Especially for a budget title!

    And yes, it a shame you have to learn things by attrition rather than clear instructions!


    Even though I've finished the game now, I've got a core of 16 survivors which I'm buffing up. I'm going to take 3 of them on a hike across as much the map as I can.... Which brings me to a pair of wishes:-
    1) Character you don't control are pretty much all the same skill I believe. So even if you buff one up, it won't play much better than a rookie?
    2) There's huge areas of the map that have nothing.

    I'd love the idea of having a few missions that are difficult and you know you need to go as a team, so you have to get a group of characters up to scratch, equip them well and then risk going on a long on foot based mission somewhere to achieve something.

    As it is, as I said, AI characters are pretty much the same no matter what the characters skills (I believe). You can drive pretty much anywhere meaning little risk, and there's no buildings/locations tucked away worth the risk of hiking off to

    But none-the-less, before I call it quits I will do a long old hike around as much of the region as I can in the hope I find something of interest...
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

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