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Thread: When did linearity in games become a bad thing?

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    certified super rad Danny's Avatar
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    When did linearity in games become a bad thing?

    So Final Fantasy 13 comes out tomorrow and ive been watching the video reviews all the sites have been doing and so far the biggest "fault" with the game is that it is "linear". Am i the only person wondering why this is a bad thing in a story driven rpg?
    I played final fantasy X and its an almost straight line up a continent from besaid to zanarkand and that game was superb. On the flipside final fantasy 8 had great characters and an intriguing plot, but the open world parts where poorely textured, sparsely populated messes.
    I honestly wonder when it became wrong to have linear rpgs? lets looks at the shooter genre, gears of war and halo is super linear. you follow a path from plot point to plot point. but it doesnt matter, if the gameplay is good, the art styles fantastic and the soundtrack great to hear what does it matter that you cant spend hours running in a random direction?
    Sure when its done well, like oblivion, an open world rpg is great, but its not the best idea for rpgs like final fantasy. dont get me wrong i enjoyed it in earlier ones, getting the airship in 9 rocked. but go back to 12, made by the same team as 13, and it was random zoned areas to act as an open world and it was a mess where you had very little direction in it.
    Though this aint a rant against open worlds, im just very surprised how every single review finds a fault with linear gameplay.

    no doubt this with have the same reviewers bitching that alan wake has faults because they made that no longer open world because it fit the story better.
    Last edited by Danny; 08-Mar-2010 at 08:25 AM.


  2. #2
    Rising Eyebiter's Avatar
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    People like choices and the freedom to explore on their own.


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    Walking Dead mista_mo's Avatar
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    Yes, but at the same time, there is only so much "non linear" gameplay that is possible before the story suffers. There is nothing wrong with a game being linear, but I do enjoy being able to choose the order of my actions.

    Take Mass Effect for instance. The game is comprised of a series of main quest missions that must be done to fully advance the plot. The order that you do them however, is entirely up to the player. The game is still linear, but there are choices that the player can make to decide the path he or she wants to take to fully advance the plot line.

    As long as the game has tight gameplay, and some choices the character can make in regards to completion of said game, and as long as the game is of a moderate length (10-18 hours or so) then I don't see anything wrong with it being slightly linear.

    Shooters are the biggest culprit when it comes to linear gameplay though, but it fits the game style.

    tl;dr,

    nothing wrong with a game being linear as long as it is well produced, plays well, is relatively long, and is a moderate challenge.

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    Dying CooperWasRight's Avatar
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    Quote Originally Posted by mista_mo View Post
    Yes, but at the same time, there is only so much "non linear" gameplay that is possible before the story suffers. There is nothing wrong with a game being linear, but I do enjoy being able to choose the order of my actions.

    Take Mass Effect for instance. The game is comprised of a series of main quest missions that must be done to fully advance the plot. The order that you do them however, is entirely up to the player. The game is still linear, but there are choices that the player can make to decide the path he or she wants to take to fully advance the plot line.

    As long as the game has tight gameplay, and some choices the character can make in regards to completion of said game, and as long as the game is of a moderate length (10-18 hours or so) then I don't see anything wrong with it being slightly linear.

    Shooters are the biggest culprit when it comes to linear gameplay though, but it fits the game style.

    tl;dr,

    nothing wrong with a game being linear as long as it is well produced, plays well, is relatively long, and is a moderate challenge.
    Mass effect is NOT linear. If 2 people can play the game from beginning to end and meet different people,go on different missions have different relationships and have different endings... Then they are NOT playing a linear game.

    Also it seems silly that playing a game that calls it self a role playing game and yet you cannot make any choices that impact the world or outcome...It really seems dated for the genre...And frankly doesn't sound like an rpg... That does not mean it wont be an awesome game.
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    Walking Dead CoinReturn's Avatar
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    There aren't any towns in FFXIII, what were they thinking? And from what I've heard, the soundtrack isn't up to par either. Overall it's looking like a huge disappointment because of the developers stubbornness to stick to JRPG tradition. People want something new, and Final Fantasy is the antithesis to innovation. I hope it bombs so that Square Enix learns a lesson, they haven't made a classic RPG in a decade or more.

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    Zombie Flesh Eater EvilNed's Avatar
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    A linear RPG without choices and freedom is not an RPG. It's an adventure game.

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    POST MASTER GENERAL darth los's Avatar
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    Quote Originally Posted by EvilNed View Post
    A linear RPG without choices and freedom is not an RPG. It's an adventure game.
    True dat !

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    Chasing Prey clanglee's Avatar
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    Yeah but the main quest has to be somewhat linear. You have to have the main quest. . or rather I do. . .otherwise the game gets boring. . with no real goal to achieve.
    "When the dead walk, we must stop the killing, or lose the war."

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    HpotD Curry Champion krakenslayer's Avatar
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    In a truly non-linear, open world game, you wouldn't need to worry about "story". Story would take care of itself. The naturally-occurring series of cause-and-effect events, allegiances, relationships and outcomes witnessed and participated-in by the player would BE the "story". Sadly the only example (so far) of this kind of game in real life is, well, real life.

    I'm not saying linearity is always bad. A well-written story is usually more interesting and poetic than real-life-style events tend to be. I love old-school adventure games (Monkey Island, Leisure Suit Larry, Beneath a Steel Sky, etc.), but I think more role playing games should probably strive towards non-linearity in order to give the player more freedom in the ROLE they are PLAYING.

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    POST MASTER GENERAL darth los's Avatar
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    Quote Originally Posted by clanglee View Post
    Yeah but the main quest has to be somewhat linear. You have to have the main quest. . or rather I do. . .otherwise the game gets boring. . with no real goal to achieve.
    That i agree with. But In Oblivion or Mass effect you can do it in any order you like. Or You can ignore the main quest indefinitely and just do side missions.

    Choice is good. Now, When a game forces you to do something (Like when GTA makes me complete those god- forsaken driving missions in order to advance the story)... Big turnoff dude.

    FEAR IS THE OLDEST TOOL OF POWER. IF WE ARE DISTRACTED BY THE FEAR OF THOSE AROUND US THEN IT KEEPS US FROM SEEING THE ACTIONS OF THOSE ABOVE US.

    I DIDN'T KILL NOBODY. I DIDN'T RAPE NOBODY. THAT'S IT. ~ Manny Ramirez commenting on his use of a banned substance.

    "We kill people who kill people to show people that killing people is wrong" ~ Unknown

    "TO DOUBT EVERYTHING OR TO BELIEVE EVERYTHING ARE TWO EQUALLY CONVIENIENT SOLUTIONS: THEY BOTH DISPENSE WITH THE NEED FOR THOUGHT"

    "All i care about is money and the city that I'm from, imma sip until I feel it, Imma smoke it till' it's done, I don't really give fuck and my excuse is that I'm young,and I'm only getting older, sombody shoulda told ya, I'm on one !"

  11. #11
    Walking Dead slickwilly13's Avatar
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    What a let down. I have waited 4 or 5 years for this. Unless the reviews are damn good, then I may rent or wait for a huge price drop.

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    Walking Dead slickwilly13's Avatar
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    I know some people own a copy. Anyone play it, yet? The reviews are getting better, so I may give it a chance. There is a beta for FF 14 which is a lot like FF 11. If I apply for the beta I may get in, because of my status with Sony.

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    POST MASTER GENERAL darth los's Avatar
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    Quote Originally Posted by slickwilly13 View Post
    I know some people own a copy. Anyone play it, yet? The reviews are getting better, so I may give it a chance. There is a beta for FF 14 which is a lot like FF 11. If I apply for the beta I may get in, because of my status with Sony.

    I'm still waiting on my copy from gamefly. It hasn't arrived yet unfortunately, but I tend not to listen to reviews. I'd rather judge for myself.

    FEAR IS THE OLDEST TOOL OF POWER. IF WE ARE DISTRACTED BY THE FEAR OF THOSE AROUND US THEN IT KEEPS US FROM SEEING THE ACTIONS OF THOSE ABOVE US.

    I DIDN'T KILL NOBODY. I DIDN'T RAPE NOBODY. THAT'S IT. ~ Manny Ramirez commenting on his use of a banned substance.

    "We kill people who kill people to show people that killing people is wrong" ~ Unknown

    "TO DOUBT EVERYTHING OR TO BELIEVE EVERYTHING ARE TWO EQUALLY CONVIENIENT SOLUTIONS: THEY BOTH DISPENSE WITH THE NEED FOR THOUGHT"

    "All i care about is money and the city that I'm from, imma sip until I feel it, Imma smoke it till' it's done, I don't really give fuck and my excuse is that I'm young,and I'm only getting older, sombody shoulda told ya, I'm on one !"

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    certified super rad Danny's Avatar
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    Quote Originally Posted by slickwilly13 View Post
    I know some people own a copy. Anyone play it, yet? The reviews are getting better, so I may give it a chance. There is a beta for FF 14 which is a lot like FF 11. If I apply for the beta I may get in, because of my status with Sony.
    im about 14 hours into it and its honestly better than 12, but also kinda more cliche'. The graphics, and im playing the ps3 version, are outstanding for the most part. though even on the blu ray i saw one instance of models popping in and lightnings arms still have polygonal edges in some scenes for some reason.
    gameplay its still final fantasy, but like none youve ever played, based on what paradigms, think mini job classes, youve switched to at that second in a fight the whole party could wipe in a second. you only ever control one, the current story focus, and if they die, game over, though you restart instantly to where you were before the fight started so its no biggie to wipe like in previous games in the series.
    The game is actually really fast paced for an rpg, it makes mass effect feel slow. When you really get into it and your changing paradigms across your party enough so an enemy with 129,000hp dies in less than 80 seconds and you used 14 different paradigms in the one fight its like just spinning the ps3 controller around in your hands really fast your hitting so many buttons so fast.
    But you can slow it down and set the fights to auto if your real lazy so its not impossible. in fact a friend of mine couldnt cope with how fast paced it can get and had trouble with the slowdown version.

    Theres no levels in this. The sphere grids back, which i loved, only now its the cristalis grid. based on how well you did in a fight, and how many enemies you took on you gain cristarium points, or CP, with you spend to move along a path, with little offshoots, in each paradigm.
    For example lightning starts with the commando paradigm, basically the warrior class, and vanille with the medic, the white magic. say you get 500cp, you might move far enough to move through an orb point like +20hp or learn cura. as you beat bosses you gain higher levels of each paradigm on the grids, and more grids. right now im on chapter 6 and my lightning has fully covered the stage 5 commando, ravager "red mage" and medic grids. so in a fight i can switch her paradigms at literally any point in real time to go from casting firaga, right into cura.
    It takes some getting used to but its a breath of fresh air for turn based rpgs really. though sometimes you WILL wipe about 3 seconds after the fight starts.

    i could go on about it more but im only so far into it and i know theres lots more in store. basically it takes elements from ten and twelve and adds enough new stuff in to be a new game and not just another update of the same game. Its no final fantasy 6 or 10 thats for sure, but even so far in i can say its the best jrpg of this console generation.


  15. #15
    Feeding LouCipherr's Avatar
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    My only question about the game is this: Final Fantasy 13?

    That's an oxymoron if i've ever seen one.


    As far as linear game play - i don't mind it, but it depends on what game it is. Sometimes I like the sandbox idea of the GTA's and the like, but sometimes I like a well structured game that pushes me through a determined timeline/storyline. It just depends on my mood I guess - but I don't see anything "wrong" with linear gameplay. Not sure why it's considered a "drawback."

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