Wyldwraith
20-Apr-2009, 05:21 AM
Ok,
There's all sorts of debates about what constitutes a zombie movie, what sort of zombie is the "true" zombie, and even debates about which of these elements in what combination will place a movie in the Zombie-Film Genre.
So, I have something I want to point out in all of this. Escalation.
What do I mean by that? It's simple really. As scriptwriters/moviemakers discover some measure of increasing success by augmenting the capabilities of their zombies, two things happen.
1) The older, more "classic" creative archetypes become marginalized. There are tons of factors that work in combination to make this statement true, but this thread isn't meant to explore all of those factors. Just accept the notion as a working assumption for what follows. So, as more and more running-zombie movies come out, less and less shambling-zombie movies are created.
2) The training of the viewing public to equate scariness with the physical lethality of the monster begins. While on its own this is nothing new, it does begin the process of nudging viewer expectations away from the claustrophobically relentless sort of fear iconic of the zombie genre, and towards other more direct/overt forms of horror. It does one other thing as well. It begins a "zombie arms race" of sorts.
IMO, once the audience embraces the running zombie simply because of its more overt action-intense methodology on the part of the ghouls, it's only a matter of time before an easily bored viewing populace no longer respond to the direct action-oriented sort of thrill that movies like Dawn '04 offer. Once that happens, the money men behind the industry start demanding even more threatening ghouls. Running after their victims not enough? Have them bound onto their hapless human prey like great cats leaping for the kill. Bounding leaps not enough? Have the zombies become smarter. Ghouls working in packs to herd fleeing humans into ambushes. Zombies systematically testing the perimeters of survivor safehouses for weaknesses etc.
Where do we ultimately end up? With a creature that has far more in common with a vampire than a zombie.
What evidence of the trend reaching such a ridiculous extreme can I present? Brian Keene's The Rising and City of the Dead come to mind. Big Daddy give you a migraine? Try on a population of zombies who retain their complete physical and mental proficiency after reanimation for size.
My point in all this is simple really. The traditional "Romero-esque" zombie is a minimalist entity. It's power to frighten lies in the paradox that despite a human being's vast superiority over this creature, they can bring us and our works down into the dust.
Once you abandon the simple you're left with the complex. As a thing grows more complex it has less and less in common with its first-generation progenitor. Increase the complexity of the zombie through enough phases of creative evolution it will simply stop being a zombie at some point.
Don't believe me? Then ask yourself why GAR was able to portray an outbreak from start to finish in 3 brilliant and 1 so-so/fair movie, but the Resident Evil franchise was reviled starting with the first sequel?
To me it's as simple as the idea that GAR worked with a creative constant to build an evolving narrative, while the makers of the RE films tried to make their antagonists evolve to make the narrative evolve along with them.
It isn't as simple as liking shamblers or runners. It's a question IMO of whether the viewing populace's demands for "MORE, FASTER, IN OUR FACES!!" will leave us with anything we can call a zombie at all.
Just my .02
There's all sorts of debates about what constitutes a zombie movie, what sort of zombie is the "true" zombie, and even debates about which of these elements in what combination will place a movie in the Zombie-Film Genre.
So, I have something I want to point out in all of this. Escalation.
What do I mean by that? It's simple really. As scriptwriters/moviemakers discover some measure of increasing success by augmenting the capabilities of their zombies, two things happen.
1) The older, more "classic" creative archetypes become marginalized. There are tons of factors that work in combination to make this statement true, but this thread isn't meant to explore all of those factors. Just accept the notion as a working assumption for what follows. So, as more and more running-zombie movies come out, less and less shambling-zombie movies are created.
2) The training of the viewing public to equate scariness with the physical lethality of the monster begins. While on its own this is nothing new, it does begin the process of nudging viewer expectations away from the claustrophobically relentless sort of fear iconic of the zombie genre, and towards other more direct/overt forms of horror. It does one other thing as well. It begins a "zombie arms race" of sorts.
IMO, once the audience embraces the running zombie simply because of its more overt action-intense methodology on the part of the ghouls, it's only a matter of time before an easily bored viewing populace no longer respond to the direct action-oriented sort of thrill that movies like Dawn '04 offer. Once that happens, the money men behind the industry start demanding even more threatening ghouls. Running after their victims not enough? Have them bound onto their hapless human prey like great cats leaping for the kill. Bounding leaps not enough? Have the zombies become smarter. Ghouls working in packs to herd fleeing humans into ambushes. Zombies systematically testing the perimeters of survivor safehouses for weaknesses etc.
Where do we ultimately end up? With a creature that has far more in common with a vampire than a zombie.
What evidence of the trend reaching such a ridiculous extreme can I present? Brian Keene's The Rising and City of the Dead come to mind. Big Daddy give you a migraine? Try on a population of zombies who retain their complete physical and mental proficiency after reanimation for size.
My point in all this is simple really. The traditional "Romero-esque" zombie is a minimalist entity. It's power to frighten lies in the paradox that despite a human being's vast superiority over this creature, they can bring us and our works down into the dust.
Once you abandon the simple you're left with the complex. As a thing grows more complex it has less and less in common with its first-generation progenitor. Increase the complexity of the zombie through enough phases of creative evolution it will simply stop being a zombie at some point.
Don't believe me? Then ask yourself why GAR was able to portray an outbreak from start to finish in 3 brilliant and 1 so-so/fair movie, but the Resident Evil franchise was reviled starting with the first sequel?
To me it's as simple as the idea that GAR worked with a creative constant to build an evolving narrative, while the makers of the RE films tried to make their antagonists evolve to make the narrative evolve along with them.
It isn't as simple as liking shamblers or runners. It's a question IMO of whether the viewing populace's demands for "MORE, FASTER, IN OUR FACES!!" will leave us with anything we can call a zombie at all.
Just my .02