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krisvds
17-Sep-2011, 06:01 AM
ign doesnt vote things below a 7 because they are paid by advertising, eurogamer is a joke its a group of fanboys with no journalistic integrity i wouldnt pay attention to either. and, to be blunt, i wouldnt pay attention to us either. you dont go to ask a group of heavy metal fans if a heavy metal album is good and expect the same unbiased answer as though you asked about a classical music album. You aint going to get a completely honest opinion here either. Hell any game thats remotely semi sandbox with zombies will be given an unfair bias on here just because it has zombies in it. so our opinion as a group is worthless too.

A bit late to the party but still... If I wanted an opinion on a new heavy metal album I'd put more trust in the opinion of a metalhead than, say, a Lady Gaga-fan. Same with this game. Just wanted to know if it captured the vibe of a good zombie film, that's all. You seem to think that just because people read this forum they are going to love every game with zombies in it? That's is just not the case. Go read what people had to say on Resident Evil 5.

Danny
17-Sep-2011, 08:02 AM
You seem to think that just because people read this forum they are going to love every game with zombies in it? That's is just not the case. Go read what people had to say on Resident Evil 5.

oh dear god dont open that can of worms again...

krisvds
17-Sep-2011, 09:45 AM
oh dear god dont open that can of worms again...

lol. I stand corrected. Though dead island, enjoyable as it is, has it's fair share of overpowered beefed up ghouls and runners.
Enjoying the game thus far despite their presence.

slickwilly13
17-Sep-2011, 06:18 PM
I mailed it back to Gamefly today. I enjoyed the game, but it is a renter for me. 8/10

Neil
19-Sep-2011, 01:17 PM
Just reached the town! Christ it's spookey!

BTW - Anyone else finding sometimes when they pick up a bottle of alcohol it becomes their weapon? I keep going to smack a zombie around the head, only to find I'm instead glugging from a bottle and running off down the road in a drunken zig zag!

-- -------- Post added at 02:17 PM ---------- Previous post was at 02:17 PM ----------


I mailed it back to Gamefly today. I enjoyed the game, but it is a renter for me. 8/10

An 8/10 is a renter? Touch audience! :)

Danny
19-Sep-2011, 03:53 PM
An 8/10 is a renter? Touch audience! :)

to most folks nowadays who still think games journalism is credible the scale starts at 7 :lol:

slickwilly13
19-Sep-2011, 03:56 PM
It is a very good game, but it is too short for my taste. So, it is a renter for me.

Danny
22-Sep-2011, 03:35 AM
so i finally got a copy -bloody preowened so someone used the dlc codes then dropped it like a rock... anyway, played about 90 minutes. in which ive almost gotten from the beach hut to the lifeguard tower :lol:

ive just been killing everything and having fun exploring, i think im almost level 4 and ive done note but save a dude i saw trapped in his car.

Mr. Clean
22-Sep-2011, 04:41 AM
so i finally got a copy -bloody preowened so someone used the dlc codes then dropped it like a rock... anyway, played about 90 minutes. in which ive almost gotten from the beach hut to the lifeguard tower :lol:

ive just been killing everything and having fun exploring, i think im almost level 4 and ive done note but save a dude i saw trapped in his car.

Preowned? How much did you save?

Danny
22-Sep-2011, 05:22 AM
Preowned? How much did you save?
its £47 new here i got it for £20

Neil
22-Sep-2011, 07:47 AM
It is a very good game, but it is too short for my taste. So, it is a renter for me.

Too short? It's like 30-40hrs isn't it?

MinionZombie
22-Sep-2011, 09:56 AM
its £47 new here i got it for £20

Why didn't you just buy a copy online when they were all out of stock in stores?

Danny
22-Sep-2011, 01:01 PM
Why didn't you just buy a copy online when they were all out of stock in stores?

current cards expired and my new one has yet to show up in the glorious royal mail postal service...

also: had to stop playing. got to lvl11 on xian, got 3 quests left right now, get the flares, get the petrol station fuel and find the downed LOST reference plane. but the head bobbing has me simply too motion sick to keep playing.

-- -------- Post added at 02:01 PM ---------- Previous post was at 11:02 AM ----------

two people joined my game, as usual to get help beating a thug they couldnt be arsed to on their own, then they dropped and it said i had been dropped from their game when i have not once joined one yet and i had a bunch of quests id already beaten to do- including the fucking juice collecting gas station bastard for samoi...

once i died and lost 3 flaming baseball bats- the only way bar a luckily place barrel of gas i can easily beat thugs as xian and lost all 6000 of my cash.

still doing it again got me an extra 2 levels so i cant complain, but now im broke as owt.

blind2d
22-Sep-2011, 01:36 PM
Ah the golden age before codes and DLC... I wonder what life would be like for gamers now if those two things still did not exist...
Anyway, Yahtzee's review of this game was nice.

Neil
22-Sep-2011, 02:06 PM
current cards expired and my new one has yet to show up in the glorious royal mail postal service...

also: had to stop playing. got to lvl11 on xian, got 3 quests left right now, get the flares, get the petrol station fuel and find the downed LOST reference plane. but the head bobbing has me simply too motion sick to keep playing.

-- -------- Post added at 02:01 PM ---------- Previous post was at 11:02 AM ----------

two people joined my game, as usual to get help beating a thug they couldnt be arsed to on their own, then they dropped and it said i had been dropped from their game when i have not once joined one yet and i had a bunch of quests id already beaten to do- including the fucking juice collecting gas station bastard for samoi...

once i died and lost 3 flaming baseball bats- the only way bar a luckily place barrel of gas i can easily beat thugs as xian and lost all 6000 of my cash.

still doing it again got me an extra 2 levels so i cant complain, but now im broke as owt.

Can you mix mods for weapons? ie: Have something with nails, electrified and with fire? Or is it just one mod per weapon?

Mr. Clean
22-Sep-2011, 02:21 PM
its £47 new here i got it for £20

On that's not too bad. Here, a new game is $60 and a preowned would probably be around $56 or higher. That's why I frown on preowned until they have been out longer than 4 months.

Danny
22-Sep-2011, 03:23 PM
Can you mix mods for weapons? ie: Have something with nails, electrified and with fire? Or is it just one mod per weapon?

just one. it counts it as turning it into a new weapon, not the same with additional benefits. so baseball bat becomes nail bat or flameing bat as new seperate items with different names. not the original item with 1 added effect.

right now im lvl 15 and 16% through the main story. im in the hotel looking for a guards partner. so far its a little samey, but i know i have a city, forests and havent seen half the zombie types yet. had it just been the starting zombies the whole time it would have gotten old very fast. right now id say its doing everything alone in the dark from 2007 thought it was trying to do but actually excelling at it.

that said its NOT a finished game. the skybox has lines, objects float and archecture and landscape has jaggies akin to a final fantasy 7 character model. more time should have gone into banoi, most of the buildings are squares you can't enter, you can see the 'blue void' under the world in gaps where the mountains where not put together in a mesh and so many mistakes that should have been fixed waaaay before it made its final build.

its got the level of thought put into it as alone in the dark 2007/8
its got the loot and enemy leveling of borderlands
its got the bugs of fallout 3
its got the jumping of oblivion
its soundtrack is surprisingly uninspired and derivative of other horror games.
its got great physics on the enemies but none in the world.


thats my summation after 10 hours and 16% of the main game done. overall its satisfying but so far i dont feel like i am more than an rpg lapdog helping people much weaker than me, with no danger to myself since i am immune and can deal an ass whupping with ease. why should i be helping these people with so many dangerous instead of leaving?

the plot is leaving me cold. im guessing for a maguffin like the guy on the radio at the start is the guy who caused it. his dead wife is the woman xians trying to help in the womens bathroom in the opening cutscene and the red pills your character swipes from the dying woman in your drunken revelry where the antidote the radio guy gave to her but you took instead. if its a military experiment im giving the story an F regardless of execution. evil government causing viral outbreak is so old it shouldn't be considered seriously anymore.

Precinct13
22-Sep-2011, 03:41 PM
This is obviously done by a development studio that appears to be rightly regarded as a "budget" developer: There are lots of pop-ups in the engine, the writing is real weak, the characters are beyond stereotypical, the female models are painful and in single player Techland didn't even bother to put additional care into the story arc and cutscenes. Player characters unpicked by the player appear and disappear for no apparent reason other than to advance a plot that was designed for co-op play only.

The game shouldn't even work: This is supposed to be an open world with some RPG elements, but the gun specialist you pick up at the start of the game won't be able to actually use a gun until she hits level whatever, and most of all: The "open world" is so static you won't believe it. Instead of coming up with a halfway decent respawn mechanic, the entire world just resets - including items and zombies and bodies getting up as zombies meant to surprise. It's as lazy as it sounds: After a while of backtracking, which will inevitably happen whilst solving the odd 20+ cookie cutter fetch quests (go get me food/gas and my teddy bear) on a map each, you will feel like watching your collection of zombie movies for like the hundred time. Needless to say, the options to simply ignore the missions GTA-style, grab a weapon and just have fun in an "open" world this repetitive are rather limited.

And yet: It's refreshing to play a game in which the undead pose an actual threat rather than being cannon fodder never short of supply - at least if you don't abuse the lame-ass respawn mechanic that lets you ressurect 5 metres from where you died. This way being down to one point of health and getting surprised by a pack of shamblers you thought you already had outrun can get real tense. Yes - outrunning is sometimes the better option, and opposed to nonstop gunfests like Left 4 Dead it is refreshing to see it's an option at all. And the audio design is pretty good too. And whilst one or two of zombies may not pose much of a problem most of the time, when they're more you better watch out. In similar ways they may appear just behind you if you don't pay close attention. Whilst the human to human action is nothing to write home about, the human to zombie "action" in general can get pretty close to a decent zombie flick. Hopefully a couple of mods will make this an awesome experience, rather than the decent title that makes you wish it was aiming for something much more elaborated and clever than it actually does in the end.

Here is one that might interest you (http://forums.steampowered.com/forums/showthread.php?t=2128844&page=2) - it certainly does interest me. :-)

Tricky
22-Sep-2011, 06:30 PM
Good post precinct, I agree with everything you've said really, its a very fun game & is definitely an ambitious one, but it suffers due to the crappy fetch quests & lack of real development of the characters & survivors you come across. Hopefully some mods are on the way as the setting is great & the mechanics are there to make a fun game into an awesome zombie survival game!

Danny
22-Sep-2011, 06:59 PM
Good post precinct, I agree with everything you've said really, its a very fun game & is definitely an ambitious one, but it suffers due to the crappy fetch quests & lack of real development of the characters & survivors you come across. Hopefully some mods are on the way as the setting is great & the mechanics are there to make a fun game into an awesome zombie survival game!


im waiting on the inevitable left 4 dead 2 mod. finally something to rival warcelona :)

Rancid Carcass
22-Sep-2011, 11:46 PM
im waiting on the inevitable left 4 dead 2 mod.

Err... Isn't that like getting a Call of Duty mod for Battlefield? lol.

Danny
23-Sep-2011, 12:56 PM
1: 10 hours in it tells you how to dodge, well, at least you remembered.
2: infected the fucking runners clip through walls, doors behind you. so if you miss the kick there behind you killing you before you can move.
3: humans, jesus. just got to the city DONT USE MELEE. kick takes like 25 kicks to knock them down and i hit one eight times with a flaming basbeall bat and he did nothing. then he killed me in one hit with a stick.... you HAVE to shoot em in the head. ironic i suppose.

Tricky
23-Sep-2011, 02:30 PM
3: humans, jesus. just got to the city DONT USE MELEE. kick takes like 25 kicks to knock them down and i hit one eight times with a flaming basbeall bat and he did nothing. then he killed me in one hit with a stick.... you HAVE to shoot em in the head. ironic i suppose.

You can still take their loafs clean off in a one'r with a sledgehammer, axe, mace (why are there medieval maces on a tropical resort??) or machete though! ;)
How grim is it when you smash the top of somethings head off & blood sprays all over the floor, its looks all shiny & quite real :eek:

Neil
23-Sep-2011, 02:56 PM
Where can I find how to interpret the stats on weapons? I don't have a clue what the value all mean?

Tricky
23-Sep-2011, 03:23 PM
Where can I find how to interpret the stats on weapons? I don't have a clue what the value all mean?

I'm not sure on that, I just assumed that the higher the stat the better the weapon, so I just upgrade them as far as they'll go, generally I think the more you upgrade the higher damage you can inflict on enemies & the longer the weapon lasts before you have to repair it...

Mr. Clean
23-Sep-2011, 03:35 PM
All Melee Weapons (http://deadisland.wikia.com/wiki/Category:Melee_Weapon) have the following parameters:

Damage http://images1.wikia.nocookie.net/__cb20110912210429/deadisland/images/thumb/d/d9/Weapon_Damage_Icon-small.png/25px-Weapon_Damage_Icon-small.png (http://images.wikia.com/deadisland/images/d/d9/Weapon_Damage_Icon-small.png) - The amount of health depleted from an attack (initially)
Force http://images2.wikia.nocookie.net/__cb20110912210745/deadisland/images/thumb/7/7a/Melee_Force_Icon-small.jpg/20px-Melee_Force_Icon-small.jpg (http://images.wikia.com/deadisland/images/7/7a/Melee_Force_Icon-small.jpg) - this parameter reflects the damage done to a target's stamina (often slicing off limbs or breaking bones)
Handling http://images3.wikia.nocookie.net/__cb20110912210909/deadisland/images/thumb/b/bb/Melee_Handling_Icon-small.jpg/20px-Melee_Handling_Icon-small.jpg (http://images.wikia.com/deadisland/images/b/bb/Melee_Handling_Icon-small.jpg) - the easier a weapon is to handle, the less stamina it takes to use it.
Durability and Condition http://images3.wikia.nocookie.net/__cb20110912210838/deadisland/images/thumb/5/55/Melee_Durability_Icon-small.jpg/20px-Melee_Durability_Icon-small.jpg (http://images.wikia.com/deadisland/images/5/55/Melee_Durability_Icon-small.jpg) - Durability defines the maximum number of attacks this weapon can withstand before breaking. The condition is the current state represented by a white bar around the weapon icon. (When durability is depleted the weapon being used will do a fraction of the base damage)
All Firearms (http://deadisland.wikia.com/wiki/Category:Fire_Arms) have the following parameters:

Damage http://images1.wikia.nocookie.net/__cb20110912210429/deadisland/images/thumb/d/d9/Weapon_Damage_Icon-small.png/25px-Weapon_Damage_Icon-small.png (http://images.wikia.com/deadisland/images/d/d9/Weapon_Damage_Icon-small.png) - The amount of health depleted from an attack (initially)
Accuracy http://images4.wikia.nocookie.net/__cb20110912211004/deadisland/images/thumb/4/43/Firearm_Accuracy_Icon-small.png/20px-Firearm_Accuracy_Icon-small.png (http://images.wikia.com/deadisland/images/4/43/Firearm_Accuracy_Icon-small.png) - Determines the chance of hitting your target while not in ADS (Aim Down Sights)
Rate of Fire http://images2.wikia.nocookie.net/__cb20110912211025/deadisland/images/thumb/6/61/Firearm_Rate_of_Fire_Icon-small.png/27px-Firearm_Rate_of_Fire_Icon-small.png (http://images.wikia.com/deadisland/images/6/61/Firearm_Rate_of_Fire_Icon-small.png) - The amount of bullets or rounds fired in a given time (usually per minute)
Reload Speed http://images2.wikia.nocookie.net/__cb20110912211047/deadisland/images/thumb/0/03/Firearm_Reload_Speed_Icon-small.png/20px-Firearm_Reload_Speed_Icon-small.png (http://images.wikia.com/deadisland/images/0/03/Firearm_Reload_Speed_Icon-small.png) - How quickly the firearm can be reloaded.
Rarity



Each weapon also has its own rarity level:

Common (White)
Uncommon (Green)
Rare (Blue)
Very Rare (Violet)
Exceptional (Orange)
http://deadisland.wikia.com/wiki/Weapon_Parameters_and_Modification

IMO Durabilty is the most important in a weapon. It might do 1,000,000 in damage but being only able to use it once and then having a $10,000,000,000 bill to repair it is a no go. The second thing I consider is Damage.

Neil
23-Sep-2011, 05:48 PM
And what's the deal when it says 200+22 for example? What's the deal with the additional numbers?

Mr. Clean
23-Sep-2011, 06:32 PM
And what's the deal when it says 200+22 for example? What's the deal with the additional numbers?

Add them together to get the total damage? I think that's the deal anyways.

Danny
23-Sep-2011, 10:13 PM
HOLY MOTHER OF F*CK I HATE INFECTED.

especially in the city. they literally pop in behind walls, ruun at you, clip through you and wail on you. i keep losing all but two blocks of health because a fucking burning variant and 9 of his bros decided to gang rape me.

-- -------- Post added at 11:13 PM ---------- Previous post was at 08:32 PM ----------

found the first easter egg mod from the orange skull, developers carft mod no.1 'electro body'.

Mr. Clean
23-Sep-2011, 11:15 PM
Once you find guns, do you use them quite a bit or do you end up using melee majority of the time? (Question directed at everyone who has made it that far.)

blind2d
24-Sep-2011, 01:17 AM
Melee and blades is the only way I roll.
(Secretly does not play the game because L4D2 is still superior, and really... how many zombie games does one need?)

shootemindehead
24-Sep-2011, 01:55 AM
Melee for zombies, guns for people

Precinct13
24-Sep-2011, 05:42 AM
Yes - you'll be forced to use guns for people later on anyways. Like when taking out a nest of 'em in the jungle, trust me. ;-)


Once you find guns, do you use them quite a bit or do you end up using melee majority of the time? (Question directed at everyone who has made it that far.)

I like Left4Dead's art direction and a lot of the map design, but other than that, it's almost hideously overrated. Don't get me wrong, it's a fun co-op diversion every once in a while, but it get's repetitive quickly. Big part of the blame is the overhyped AI director. Source engine maps tend to be rather claustrophobic anyways, but the AI director's only idea of excitement and dramatics is putting zombies into every corner of those small maps and "spicing" it up with mass attacks that feel like a boss fight each. When they occur, they quickly lose every kind of punch they had when you started out.

If a mod or developer fixes the Dead Island's simple world reset, I could see myself prefering it in terms of co-op zombie action. In Left 4 Dead you constantly fight dozens of undead, in such a comical kind of way it makes the lawnmower finale of Braindead almost appear as a live report on a news show. In Dead Island, it's a bit more like in the movies: You will find yourself followed, surprised or attacked from behind occasionally, there are moments of silence in between the action, and one zombie (particularly one of the infected) can already bite you plenty. You have to pay attention, particularly in the city - and unlike in Valve's relentless gunplay, running away or avoiding zeds is actually an option, often the better one.

Neil
24-Sep-2011, 06:52 AM
Melee and blades is the only way I roll.
(Secretly does not play the game because L4D2 is still superior, and really... how many zombie games does one need?)

Versus L4D2 is excellent!

slickwilly13
24-Sep-2011, 04:35 PM
Too short? It's like 30-40hrs isn't it?

It is around that long, but you have to understand that I am spoilt on rpgs & their hybrids that have over 100 hrs of gameplay before completion. I have over 150 hrs on Fallout 3. The same with Elder Scrolls 4 and Fallout: NV.

-- -------- Post added at 11:35 AM ---------- Previous post was at 11:20 AM ----------


HOLY MOTHER OF F*CK I HATE INFECTED.
especially in the city. they literally pop in behind walls, ruun at you, clip through you and wail on you. i keep losing all but two blocks of health because a fucking burning variant and 9 of his bros decided to gang rape me.[COLOR="Silver"]


Later in the game, you have to deal with a lot more of them. Oh yeah, there is another type of zombie called the butcher, which will piss you off, too.

Danny
24-Sep-2011, 08:35 PM
Later in the game, you have to deal with a lot more of them. Oh yeah, there is another type of zombie called the butcher, which will piss you off, too.

just started to run into them and they are much easier actually. kick strike, use back dodge, repeat, there only dangerous if you stay next to them when they do their rage attack after you hit them once, whereas the infected just never stop charging you. its the clipping behind you to one shot you when they charge that makes them worse for me.

Mr. Clean
25-Sep-2011, 03:48 AM
I'm trying to get to the garage in chapter 3 and seem like I am doing so at a creeping pace. I can't imagine finishing this game in a very fast manner at all.

Danny
25-Sep-2011, 10:05 AM
one shot a ram by running over it in a car. i feel there should have been an achievement for this.

-- -------- Post added at 09:16 AM ---------- Previous post was at 04:53 AM ----------

found what i think is a nice LOST easter egg. if you are in the jungle, for me near the downed oceanic plane but maybe not just there, and you sneak up behind a suicider it doesnt explode you just hear a whisper "...help me..."

referencing locke in jacobs cabin?

-- -------- Post added at 11:05 AM ---------- Previous post was at 09:16 AM ----------

well i beat it. lvl36, 31/48 achievements (missing one collectible and 1 location for there and back again...) and a grand total of 30 hours. but goddamn it felt so much longer.

Overall i had fun but i would call dead island a big disappointment compared to my expectations. its a bit of bioshock, left 4 dead, farcry and dead rising put together like i predicted. Only its really not as good as any of the things it draws from. not even close.
Its rpg-lite. Diet rpg. i never felt like my skill point choices made a difference and every quest was fetch something or kill something with little to no variance.
The story- what little there was was cliche bullshit i have played at least 5 times before in a videogame. like plot point for plot point. We are never given more than an opening monologue to try and form an emotional attachment to the characters but when you realise dying is just a 2 to 7 second respawn timer its no issue so there is no threat so you never had to worry about the mostly faceless hand that holds your weapon.

It feels very 90's. You know what i mean. it starts great but gets increasingly cliche and shitty as it goes on and asspulls a random boss out of nowhere because they ran out of creative steam. The beginning is solid gold. the island resort section is beautiful and this is juxtaposed with the frenetic action and gore of the zombie virus outbreak. Then just as its getting samey you get into the city which at first is daunting. with all its dark winding alleys, humans with guns and whatnot. but that becomes tiring fetch quests after a time. quests which you have no reason to do when the story awards the best weapons and everything scales to your level anyway. Then the jungle which is a series of sub areas that are even more grindey and samey and then a prison which takes the copy pasted time wastes of the sewers in the city and thats just all of it.

The soundtrack is nothing like the trailer may you believe. there are 5 pieces. 3 sad ones, an action one and a resident evil the movie theme derivative 'mystery' piece- and a ending credits ,ugh, "rap" song and i use the term extremely fucking loosely. All are supbar and utterly forgettable. there is no atmosphere or proper sound design used in this game.

Speaking of design the world is a mess that gets progressively lazy as it goes on. Lines in the skybox. clipping ive not seen since a 90's pc game. floating bushes, gaps in the world that has the 'void' outside visible. zombies popping in in front of you and insta-killing you. dying on nothing. getting stuck in doorways because you move like a tank. zombies spawning in groups frozen in place. dying and losing all your items. game crashing. Stupid enemies spawning next to doors youve already passed to be a jump scare...
The hole thing is a mess that was NOT ready for retail.

I really could go on but the last 5 hours i was just asking "can it end yet please?" i had seen all i would see from the game, all i wanted to see and i had had enough and just for completions sake wanted to beat it. I have and now im probably never touching it again unless some friends desperately need another player. Would i recommend it to anyone? especially on here? no. not really. theres less variance in it than dead rising. it tries to be an rpg but fails. it tries to be a shooter. but fails. it tries to scare but it fails. At the end of the day its just like a fan reskin of borderlands. to the letter its just borderlands. even in terms of story and structure.

If you didn't like borderlands- particularly its final portions avoid this. you will be left with just a sour aftertaste with this as you were with that. if you loved borderlands you may love this.

If you are after an open world rpg for the zombie fan? you may enjoy it for what it is. but you will be left with more disappointment than satisfaction upon completion. its really just a 6/10. hit and miss. just above average and really nothing more and thats why it was such a disappointing experience. If there is a sequel im going to have zero interest in it. I wish i had just waited for gears of war 3 instead.

MinionZombie
25-Sep-2011, 10:21 AM
I don't think I'll ever bother with Dead Island after hearing the detailed feedback on here ... it just seems like too much of a pain in the arse ... methinks my notion of 'Fallout 3 with shambler zombies' (as I, and other members, have discussed at length in other threads) is still but a dream.

Now, Gears of War 3 - yes - that I want. Needless to say, it's apparently rather good.

Precinct13
25-Sep-2011, 10:46 AM
But Gears doesn't have zombies.. ;-) If you think about it, the state of zombie games is rather depressing, really. There is nothing that comes remosely close to what has been done on film, in particular as video game developers are merely mimic the most superficial things of zombie fiction: here be gun, there be zombie, now shoot 'em in the head - you're immune anyways, because thou are the chosen one! It's the same drivel as in most games out there. The zombie models could as well be exchanged with aliens, Nazi evil or killer tomatoes. There are a couple of promising indies, but the big guns (Dead Rising, Left 4 Dead) in essence are just glorified shooting galleries (and I'm enjoying Left4Dead... in small doses). No doubt that the writing in Telltale's adaptation of The Walking Dead will be the best amongst the best zombie games have ever had on offer, I'm just not sure if they will provide the core game experience that will back the writing up.

I honestly think the audio of Dead Island is amongst its strongest assets though, ditto how taking down zombies takes some thought and timing (read what I proclaimed earlier). But then I'm reloading every time I die, rather than abusing the respawn. What point is there? The penalty is minimal, it's almost a God-mode and it takes away any excitement that you otherwise have. Forget about the narrative - as simple as it is, Techland don't even know how to really tell their story WELL, simple as it may be. But with a few mods I could see myself coming back one day, even though Dead Island isn't near as being a great game - it isn't even aiming for much. If you just set up a couple of rather self-contained maps that merely reset after a while and fill them up with fetchquests like that, you cannot be. Especially considering how autoleveling and simple location resets do most of the balancing job for you.

Danny
25-Sep-2011, 10:47 AM
But Gears doesn't have zombies.. ;-)

um, not wanting to spoil gears 3 buuut.....

ProfessorChaos
25-Sep-2011, 05:18 PM
looks like i may have made a good decision in regards to skipping this game. seems a very large percentage of the reviews i've read and feedback i've heard from fellow gamers has been neutral to negative in tone, so i'm not surprised that much.

perhaps one day when it hits the bargain bin and i have no other games holding my interest at that time, but until then, no thanks.

Neil
25-Sep-2011, 06:08 PM
looks like i may have made a good decision in regards to skipping this game. seems a very large percentage of the reviews i've read and feedback i've heard from fellow gamers has been neutral to negative in tone, so i'm not surprised that much.

perhaps one day when it hits the bargain bin and i have no other games holding my interest at that time, but until then, no thanks.
Well, to bump the average seemingly in the other direction then, I'm really enjoying it :)

Tricky
25-Sep-2011, 09:12 PM
Well, to bump the average seemingly in the other direction then, I'm really enjoying it :)

I'm with you on that, sure it has its issues, the plot could have worked a lot better, as could aspects of the game world such as buildings you can enter & things you do actually having a long term impact on your surroundings, but its probably the best zombie game I've played in years! The dead shamble around in the way we like them to in the films, its quite good to get to a vantage point and just watch them sometimes, its a shame there isnt a scope so you can zoom in on them. Its also genuinely creepy when you run away from a horde of them & then stop to catch your breath, before realising that they are still following you :eek: and if you fire a gun they all start flocking to the sound...

shootemindehead
26-Sep-2011, 01:55 PM
Hmmm...not getting all the hatred being generated for this game. Very strange. It's certainly been more entertaining than a lot of stuff I've played recently. Certainly more atmospheric and creepy.

Danny
26-Sep-2011, 02:37 PM
Hmmm...not getting all the hate being generated for this game. Very strange.

god i hate that term. ironically i suppose. there is a wide range of responses between BEST GAME EVAR and FUKKEN DOGSHIT. sometimes a game is just 'alright'. but we cant have that online can we? not when the grand witch hunt to find out "who be straight up hatin' dis" is afoot :rolleyes:

Not to say this at you personally but people cant be lukewarm to things on the internet anymore. They can only be fans or 'haters'. Its the 'us or them', 'coke or pepsi', 'nintendo or sega' school yard adolescent mindset taken to its most obscenely ridiculous conclusion. Sometimes things are just middle of the road. There is nothing wrong with it, nor does a IP require staunch defenders to hold the line against such vile heresy as the below 8/10 haters.

AcesandEights
26-Sep-2011, 02:49 PM
Why you be hatin' on zero-sum* opinions, Danny?







I authorize partial misuse/bastardization of this definition.

clanglee
26-Sep-2011, 03:04 PM
I have been enjoying this game as well. . .It's less silly than the Dead Rising games, and less hectic than L4D. . . Not perfect, but I like it.

MinionZombie
26-Sep-2011, 05:52 PM
Are so-so reviews dead on the internet? The tribal thing definitely exists, but there's an awful lot more reviewers out there much more interested in laying down the need-to-know information and surmise if the game is utter shite, pretty iffy, okay, decent, pretty darn good, or great, and any variants in-between by pointing out flaws and benefits and weighing it all up.

It's almost like Danny's decrying prescriptive reviews by being prescriptive about the entire general idea of reviews and reviewers in general. :p

shootemindehead
27-Sep-2011, 10:51 AM
god i hate that term...

There...I fixed it.

-- -------- Post added 27-Sep-2011 at 11:51 AM ---------- Previous post was 26-Sep-2011 at 07:03 PM ----------

So, I just finished this last night and have to say that while it's not a world beater, it certainly isn't deserving of some of the nonsense it's been on the end of. Especially that ridiculous 3/10 "review" from 'The Edge' mag.

Overall, I enjoyed the game and hope it's successful enough for the producers to build a sequel on it.

They may think twice, though, before putting out an ultra serious trailer again as I'd say that that had a lot to do with the negative reception to the actual game from some quarters.

Neil
27-Sep-2011, 11:19 AM
[/COLOR]So, I just finished this last night and have to say that while it's not a world beater, it certainly isn't deserving of some of the nonsense it's been on the end of. Especially that ridiculous 3/10 "review" from 'The Edge' mag.

Overall, I enjoyed the game and hope it's successful enough for the producers to build a sequel on it.

They may think twice, though, before putting out an ultra serious trailer again as I'd say that that had a lot to do with the negative reception to the actual game from some quarters.

A review gave it 3/10?? Are you serious? Bonkers! It's a very good game!

AcesandEights
27-Sep-2011, 01:34 PM
A review gave it 3/10?? Are you serious? Bonkers!

I really think it's just a ploy to get on people's radar, and it seems to have worked, as their review got a lot of attention.

LoSTBoY
27-Sep-2011, 01:41 PM
I for one love this game, I have enjoyed it more that Dead Rising because there is no time limit (I despise timed games) and possibly more than Left for Dead (close call as both are great)
I’ve not finished the whole campaign (doing it with a friend so only when we are both free) and currently at the laboratory.
Once I do complete it I’m going to mod the shit out of it, fill it with an insane amount of walker and thug zombies and leave out the infected and special zombies. Make weapons 200% more durable as well.
Really hope they bring out some DLCs or even a Dead Island 2.

As for the complaints: It’s such a shame people can’s see the forest for the trees. Fixating on minor things and not taking the game as a whole.


They may think twice, though, before putting out an ultra serious trailer again as I'd say that that had a lot to do with the negative reception to the actual game from some quarters.

This pisses me off no end, they make an outstanding trailer and then get bitched at because it didn’t reflect on how the game was going to play?

That trailer was a piece of art and we may never see anyone try to beat it because it affected the game review? :mad:

shootemindehead
27-Sep-2011, 03:40 PM
I know. Considering the fact that few trailers of anything reflect the finished article, it really is quite petty to let it have a bearing on an opinion.

Danny
27-Sep-2011, 03:59 PM
I know. Considering the fact that few trailers of anything reflect the finished article, it really is quite petty to let it have a bearing on an opinion.

rule of thumb: is it prerendered? then ignore it.

Precinct13
27-Sep-2011, 05:16 PM
There...I fixed it.[COLOR="Silver"]
Overall, I enjoyed the game and hope it's successful enough for the producers to build a sequel on it.


I'd rather see a developer with far more bold ideas than Techland tackle something similar. This might be a bit unfair, as I haven't played any other Techland game myself - but a lot of their reputation seems to be justified looking at Dead Island. I think it's often an incredibly lazy game: the world reset, the quest design, or how any map is just a very self-contained area staying completely static for the entire game whilst boiling down to little else than hubs to pick up those generic quests from. There is absolutely nothing rometely bold or brilliant in Dead Island and that despite the fact the game was build on fairly great ground: A zombie apocalalypse on an island, and you are caught right in the middle of it, comparably free to go and survive wherever you go. Still enjoying the game for what it is despite the glaring flaws and often paper thin content - but perhaps more than enjoying it, I'm also wondering what this could have been.

MinionZombie
27-Sep-2011, 06:15 PM
rule of thumb: is it prerendered? then ignore it.

Indeed.

Mind you - it was a bloody good trailer ... the problem was it seemed to suggest a different vibe to the game perhaps, however there was plenty of press afterwards where they made it quite clear that the game wouldn't have the vibe that the trailer offered, so I'm surprised that some were surprised by it ... clearly they didn't get the memo.

Still - a rather good trailer it was, and not all pre-renders get the vibe wrong ... like the famous one for Gears of War, which easily got the vibe (although it's relatively easy to convey 'ruined grey city with a big monster in it') ... likewise Gears of War 2's pre-rendered trailer was really good. It got the vibe a little more, or part of the vibe - it linked more to Dom's story - but it also linked in with the 'all or nothing' sense of jeopardy that was key to the plot of the game.

On the other hand with the last generation you got trailers for one of those rubbishy pre-CoD2 console-only CoD games that were pre-rendered and made them look quite good, except for the fact that the actual games were crap ... in fact somebody sued over that (they mustn't have been very clued-up to think that any Xbox-era game could produce CGI trailer quality graphics!) and that's why we now have "not in-game footage" written on the screen during such trailers.

Mind you, with games looking so sharp these days, you find CGI trailers being used less-and-less ... however, if you want to convey something specific (either in action, or emotion, or both) then CGI trailers are perhaps the best way to go.

blind2d
27-Sep-2011, 07:01 PM
So I've been watching an LP of the game on youtube lately, and while it looks fun... Yeah, I'd get it. Screw the story though. It's not all that interesting to me. But yeah... The dumb kid playing it won't shut up, and goes too fast through it for my liking. If I had the console, I would buy it, I think. Because... Yeah, it's pretty, and the zombies are neat, and the weapon degradation thing is interesting... Not good or bad, just seems... interesting... yeah, if I had wads of cash...

rongravy
27-Sep-2011, 10:18 PM
Dead Island movie, based on the trailer, coming soon...
That was fast.

Neil
28-Sep-2011, 08:35 AM
Dead Island movie, based on the trailer, coming soon...
That was fast.
?????

shootemindehead
28-Sep-2011, 10:00 AM
... in fact somebody sued over that (they mustn't have been very clued-up to think that any Xbox-era game could produce CGI trailer quality graphics!) and that's why we now have "not in-game footage" written on the screen during such trailers.

Somebody sued? You're joking.

MinionZombie
28-Sep-2011, 11:35 AM
Somebody sued? You're joking.

I'm not 100% sure, but there was definitely a fuss made after someone got pissed that a game didn't look like it's CGI pre-rendered trailer ... perhaps it was a threat of suing, or maybe it was indeed a lawsuit, because I can't really see it being a PR issue of any substance really ... I seem to remember hearing/reading that it was some sort of legal threat that ended up meaning CGI trailers now have to have "Not in-game footage" written on them when broadcast.

blind2d
28-Sep-2011, 01:08 PM
Well, I think a movie COULD be done well with this story, but... as long as they cut out the fetch quests and escort missions, or at least severely whittle 'em down... otherwise it would just be tedious. This is not a game to be played in one sitting or for longer than two hours at a time, in my view.

SymphonicX
02-Oct-2011, 10:13 AM
movie about a zombie outbreak on a tropical island? Fulci is spinning in his grave.

the game is stupid, but brilliantly stupid. awesomely visceral and great to explore, my only beef being the story, or lack of it. Oh and then you get cutscenes showing all three characters that you're not using...cheap...! Lots of cheap shitty tecniques used to pad out the game (such as degrading weapons) - and DEFINITELY NOT ENOUGH ZOMBIES.

Other than that, its really really good fun and I'm glad I'm playing through it - keeps me entertained until SKYRIM!!

Andy
02-Oct-2011, 09:20 PM
I bought this on friday, having deliberately avoided the topic and i gotta say it has been a enjoyable game. I found it more playable than left4dead but not as good as dead rising.

I gotta ask though, im only up to the town. Running errands for the church and so on, but why the hell is the zombies respawn so fucking high in the town section? Im stuck on the same bit of street becuase as soon as i jump down from a bin, about 12 zombies come running at me from all directions with a thug shambling behind them. The only way to get kill them without dying is to jump back on the bin and smash their skulls with a crowbar as the paw at me but literally the moment their all dead and i jump down again, they all respawn and attack again.

Its got to the point now where its just impossible and most of all, not fun to play.

The island part i thought was great. The town part, im really finding impossible to play. Is the rest of the game going to be like this?

rongravy
02-Oct-2011, 09:56 PM
?????
Woops, forgot to post a linkie...
http://latimesblogs.latimes.com/movies/2011/09/dead-island-trailer-movie-lionsgate-videogame.html

"Dead Island" was one of the most exciting trailers to hit the Web last year, and it wasn't even for a movie -- it was for a video game. Now it looks like that will change.

Lionsgate announced Tuesday morning that it has acquired the film rights to the zombie title and will begin developing it as a feature. There are no writers yet on what is essentially a film in very early development, but producer Sean Daniel ("The Mummy"), who was reportedly involved with a "Dead Island" movie project early on, will produce it, Lionsgate said.

When the trailer hit last February, reports that Daniel had come on board were dismissed by the publisher, as several of the parties affiliated with the game appeared to be in disagreement about who had the right to negotiate on the property's behalf.

Published by Deep Silver, the game was little known at the time the trailer hit, and in fact didn't even have a release date. But in the wake of the viral sensation, "Dead Island" landed a date, coming out to mostly positive reviews earlier this month, although some fans said it didn't live up to the promise of the trailer.

When it hit the Web, the trailer for the first-person action title nearly sparked a riot. Essentially a short film in all but name, it took a melancholy piano score and ran it under a battle between a family on vacation and the zombies who have taken over their resort. The piece had a sharp visual style, a heartbreaking moment and a devilish structure, all of which had fans calling for a film.

Lionsgate on Tuesday said in a statement that the movie will be "an innovation of the zombie genre because of its focus on human emotion, family ties and non-linear storytelling. "

There's still a big question, of course, as to of whether a three-minute trailer can be stretched to a 90-minute movie and still retain the spare power of the trailer. And we won't even get into the issue of how you then cut a trailer for that film that stacks up to the original spot.

blind2d
02-Oct-2011, 10:36 PM
I don't know if I could sit through 90 minutes of reverse...

Danny
02-Oct-2011, 11:24 PM
gv4B7avZn5Q

Mr. Clean
03-Oct-2011, 01:39 AM
Lovely find Danny! :lol:

shootemindehead
03-Oct-2011, 02:47 PM
Jesus, I thought I was bad!

SymphonicX
05-Oct-2011, 09:54 AM
That repair video really did make me smile. Totally brightened up my morning.

"and you repair the f*cking weapon and then run over here and chuck it off the f*cking cliff cos I dont' give a shit!!!"

MinionZombie
05-Oct-2011, 10:17 AM
That repair video really did make me smile. Totally brightened up my morning.

"and you repair the f*cking weapon and then run over here and chuck it off the f*cking cliff cos I dont' give a shit!!!"

Aye, that made me laugh my arse off too. :D

LouCipherr
06-Oct-2011, 12:36 PM
gv4B7avZn5Q

Thanks, Danny. You just made me spit soda all over my desk. :lol: :lol:


Sad part it, it reminds me of myself at times. :D

SymphonicX
06-Oct-2011, 02:48 PM
I played that vid to a 38 year old female TV producer and we were f**king crying by the end of it. She'd never played a game in her life but after the day we had together, with a series of crashes and lost edits, lost graphics, lost audio, we were cracking up by the end of it...

Danny
06-Oct-2011, 06:31 PM
I bought this on friday, having deliberately avoided the topic and i gotta say it has been a enjoyable game. I found it more playable than left4dead but not as good as dead rising.

I gotta ask though, im only up to the town. Running errands for the church and so on, but why the hell is the zombies respawn so fucking high in the town section? Im stuck on the same bit of street becuase as soon as i jump down from a bin, about 12 zombies come running at me from all directions with a thug shambling behind them. The only way to get kill them without dying is to jump back on the bin and smash their skulls with a crowbar as the paw at me but literally the moment their all dead and i jump down again, they all respawn and attack again.

Its got to the point now where its just impossible and most of all, not fun to play.

The island part i thought was great. The town part, im really finding impossible to play. Is the rest of the game going to be like this?


how did you get on with this? personally the city started as spooky and quite unnerving to me, but then i realised it all scaled and there was no reason to kill anything but infected in self defense so it became a chore- especially the sewers. On reflection the jungle portions were much better but felt so much shorter than it and frankly i wanted more of that portion.

Mr. Clean
07-Oct-2011, 04:01 AM
how did you get on with this? personally the city started as spooky and quite unnerving to me, but then i realised it all scaled and there was no reason to kill anything but infected in self defense so it became a chore- especially the sewers. On reflection the jungle portions were much better but felt so much shorter than it and frankly i wanted more of that portion.

This sorta bothers me...I STILL haven't made it to the town because I'm holding off for a HD TV. You basically ran around the city the whole time killing stuff on a need to only basis? The only time I felt comfortable leaving stuff alone was when I was in a vehicle. I'm probably going to shit my pants when I make it to a town.

Danny
07-Oct-2011, 04:12 AM
This sorta bothers me...I STILL haven't made it to the town because I'm holding off for a HD TV. You basically ran around the city the whole time killing stuff on a need to only basis? The only time I felt comfortable leaving stuff alone was when I was in a vehicle. I'm probably going to shit my pants when I make it to a town.

you reach a point after stopping to kill your 3000th zombie when you realize what an artificial grind it is. Everything scales to you so you have no need to do anything special outside the main quests and by the end of the police quests you have done all the 'stumbled on a person in need of help' quests in the entire game with 5 areas to go and no need to do more of the grinding.
Eventually the zombies just become a waste of time to kill. is one in the way? kick them. that or waste time and repair money killing them when there is literally no reason to kill any none key item holding zombie in the entire game bar the saving people bits.

i think thats the biggest thing that hampered the experience for me. It was a zombie game that didnt need zombies. it was 'go get X: the game' even the levels and xp was redundant. everything in the entire game was so much dressing and noiseto make going to places to pick stuff up more palatable. the best parts of such like the fuel and juice in the banoi resort are over 20% of the way into the game.

Mr. Clean
07-Oct-2011, 04:55 AM
you reach a point after stopping to kill your 3000th zombie when you realize what an artificial grind it is. Everything scales to you so you have no need to do anything special outside the main quests and by the end of the police quests you have done all the 'stumbled on a person in need of help' quests in the entire game with 5 areas to go and no need to do more of the grinding.
Eventually the zombies just become a waste of time to kill. is one in the way? kick them. that or waste time and repair money killing them when there is literally no reason to kill any none key item holding zombie in the entire game bar the saving people bits.

i think thats the biggest thing that hampered the experience for me. It was a zombie game that didnt need zombies. it was 'go get X: the game' even the levels and xp was redundant. everything in the entire game was so much dressing and noiseto make going to places to pick stuff up more palatable. the best parts of such like the fuel and juice in the banoi resort are over 20% of the way into the game.

LOL I just hope I force myself to finish it. So much good stuff coming out. Saints Row 3....Batman....Battlefield 3!

LouCipherr
07-Oct-2011, 03:43 PM
you reach a point after stopping to kill your 3000th zombie when you realize what an artificial grind it is. Everything scales to you so you have no need to do anything special outside the main quests and by the end of the police quests you have done all the 'stumbled on a person in need of help' quests in the entire game with 5 areas to go and no need to do more of the grinding.

It's funny you say this - while I haven't really played much of this game at all, my son (who was balls-out NUTS to get this game before it came out) told me last night that the game just does not live up to the hype. He said after a while it gets boring, the mechanics of fighting the zombies is pretty screwed and it just becomes monotonous very quickly.

When I asked him what his favorite zombie game on his 360 is so far, he didn't even hesitate to say, "Dead Rising 2. There's no contest."

He's 15 btw. ;)

LoSTBoY
07-Oct-2011, 05:31 PM
Well I finally completed the game (was playing through with a friend and we only got an hour here or there) and all the side missions. I thoroughly enjoyed it, even with the crap ending:

WTF with shooting Jen, where were all our guns! Also the end boss, I one shotted him with a magic wand mace)

I think there was a lot more enjoyment doing it with a friend, covering each others backs and getting more zombies to whomp. Just really satisfying saying "Tool up, were going shopping!" :D

Me and my friend are looking to go back and finish some acheivements we missed, you can start again with the same player at the same level with the same inventory so that will help with some of them.

Anyone want to team up let me know, you should find me under jscullion.

Andy
07-Oct-2011, 08:15 PM
This sorta bothers me...I STILL haven't made it to the town because I'm holding off for a HD TV. You basically ran around the city the whole time killing stuff on a need to only basis? The only time I felt comfortable leaving stuff alone was when I was in a vehicle. I'm probably going to shit my pants when I make it to a town.

You have to learn to run from zombies instead of fighting them when you reach the town, its not that theres too many you get like 4 or 5 on each street and the occassional thug or ram, but its the fact the respawn is so high as soon as youve killed them more of them are on you. If you tried to fight off every zombie you would wear all your weapons to down breaking point and not advance more than a couple of streets lol

Im not quite at the police station danny, but ive not really had time to play this week so ive advanced slowly but i still stand by what i said, its a enjoyable zombie game. I honestly find it more playable than left4dead but honestly, no were near as playable as dead rising.

Neil
09-Oct-2011, 08:23 PM
I honestly find it more playable than left4dead but honestly, no were near as playable as dead rising.
I'm the opposite then... L4D2 is the most playable game ever for me...

Danny
10-Oct-2011, 05:41 AM
I'm the opposite then... L4D2 is the most playable game ever for me...

i think its better for me too. the world feels like a real world. Those little things like the spray paint messages on the walls and the sheer design that influences play- in particular the way valve uses light- or the absence thereof to direct the player in left 4 dead is a superb way of hiding arrows and such to keep navigating the player through the map correctly. They dont create a world box to keep the player in but create a narrative path to flow the player through. It's design from an almost film maker mindset approach and i appreciate it from a design point and a player point.

Dead island doesnt have that. the art direction is good. better than left 4 dead, but it just doesnt use it right. It starts good, the one clean, sterile beach resort juxatposed with the gore and viscera that makes it seem like a dynamic world where a chaotic event just passed through not long before you. However the lightning is bloom dogshit, the sound design is cheap and the sandbox nature means its effectively a box with no constructive input to the player.
thats fun. but it just wasnt designed as well as left 4 dead is. look at death toll. form a design point that is bloody high calibre and from a gameplay standpoint that is a hoot.

Neil
10-Oct-2011, 08:09 AM
i think its better for me too. the world feels like a real world. Those little things like the spray paint messages on the walls and the sheer design that influences play- in particular the way valve uses light- or the absence thereof to direct the player in left 4 dead is a superb way of hiding arrows and such to keep navigating the player through the map correctly. They dont create a world box to keep the player in but create a narrative path to flow the player through. It's design from an almost film maker mindset approach and i appreciate it from a design point and a player point.

Dead island doesnt have that. the art direction is good. better than left 4 dead, but it just doesnt use it right. It starts good, the one clean, sterile beach resort juxatposed with the gore and viscera that makes it seem like a dynamic world where a chaotic event just passed through not long before you. However the lightning is bloom dogshit, the sound design is cheap and the sandbox nature means its effectively a box with no constructive input to the player.
thats fun. but it just wasnt designed as well as left 4 dead is. look at death toll. form a design point that is bloody high calibre and from a gameplay standpoint that is a hoot.

Oh, they're very different games, with L4D2 being more action orientated, and DI being more atmospheric/realistic. But versus for me (in L4D2) is just fabulous fun!

I'm hoping Dead Island 2 (& there's bound to be one) will up the gameplay to an even higher level...

Danny
10-Oct-2011, 09:29 AM
HOW TO FIX IT IN A SEQUEL

-remove weapon stats. they were mostly ignored in favour of weapon types by players anyway. instead focus on types of damage eg: sharp, blunt, heavy, explosive etc.
-set it in a single location and make it less of a sandbox. games like alan wake have shown you can simulate a massive world yet still keep the player focussed and driven on a goal.
-OR make it full sandbox but focus more on surviving and less on a generic forced plot for what is essentially a multiplayer hack and slash exercise.
-more emphasis on vehicles and the armament of them.
-give zombies the ability to break down doors and you the ability to reinforce them or push a bookcase of vending machine in front of them or something.
-More emphasis on lighting and sound- particularly sound which was a colossal disappointment in dead island.
-maybe set it somewhere with enough real character to not need you to force in a fake alcatraz or secret labs, Like maybe tokyo or paris or something. Areas with modern technology AND old iconic architecture as well.
-more zombie types but make them rarer and the shamblers greater in numbers. shamblers are a great threat in huge numbers, otherwise they are at best a chore, at most common something to just sidestep and ignore. make herds- or ganados if you will, that block paths properly. Plus if left for dead taught you anything its that a hunter ever so often is disconcerting, multiple hunters in a row is annoying. see the infected in this game. too many and too few overall variants. id rather see far more zombie mutations, but also see them less often so they seem a credible threat. I'm reminded of the shibito in siren that for one level only had insect like wings that let them glide over little gaps and they would sit crouched like spiderman on top of lamp posts and drop down on you.
-characters: either give them some or let the multiplayers just design their own. Not barely voiced stereotypes we are never allowed to emotionally invest enough in to give a fuck about.
-move environmental control: just throwing shit at the game cliche red exploding shit was tiresome. why cant i trail gasoline across a choke point and set it on fire? push a bit of broken masonry off a roof onto a thugs head to kill it? i mean think what a waste the city in banoi actually was? a whole city and STILL you just blew up barrels, what about nocking down a fence on a roof to make a walkway? there was so little environmental choices it was laughable.
-animal threats: with all the humans dead and rot spreading to kill off food supplies animals will become increasingly feral and desperate, why be scared of a shambler when you could see 4 rottweillers come sniffing round the corner and make you think "back the fuck up, slowly and quietly and move the hell out of sight". Hell imagine if they set the second somewhere like canada and you ran into a bear, condemned 2 was a piece of shit game, but that one cabin sequence showed how you unarmed vs a bear can be fucking terrifying- as much as as any zombie or monster.
Quarantine the virus: one thing that disappointed me was when i reached the city and saw plastic quarantine wrap around whole buildings. i expected some CDC style guys in biochem suits or something. There was absolutely nothing of that. Now i dont mean i want the typical emotionless military villains. I mean this is a virus, sure you are immune, but nobody else is. Why not make this a big deal? you save people and send them to the church or whatever, but how do you know they arent infected? I find it a little tiresome that in 20 years of zombie/biohazard games only the two worst resident evil titles made the actual biohazard a big deal- not counting dead rising 2's zombrex plot device of course. I want some scenes almost reminiscent of the thing where they test the blood with the copper wire, what IF somebody ahs been bitten? what do you do? why do we not get the choice outside of a cutscene? this guys bitten but a electrical genius. Spare him and risk him turning and infecting others, or kill him but lose his invaluable expertise?
map: remove the HUD map and directions. make exploring desperate and confusing. Alone in the dark blew chunks but one good thing was the real time inventory and map you took out and looked at.
Respawn: REMOVE THIS BULLSHIT. it takes any and all threat from your friends needing help if you can just drop dead and come back 6 fucking seconds later. Oh dear teds pinned down as we try and siphon gas and he needs help! oh wait- fuck it, he will be right as rain in seconds. Hell, maybe you arent immune, maybe ted gets bit and doesnt die then turns IN the car on the way back? just make death a credible threat then you make death matter.

all off the top of my head, not all of which particularly ground breaking changes a sequel could use.

Andy
10-Oct-2011, 09:33 AM
Oh, they're very different games, with L4D2 being more action orientated, and DI being more atmospheric/realistic. But versus for me (in L4D2) is just fabulous fun!

I'm hoping Dead Island 2 (& there's bound to be one) will up the gameplay to an even higher level...

I Think the difference is im a very solitary player, i dont really like multiplayer games especially of this type so that effected my enjoyment of L4D, it was good when i could get 4 people i know in to do a game but most of the time it was just arseholes online blasting each other and i dont enjoy that.

The story, the RPG side of things, leveling up your character and choosing weapons to progress, making new weapons, finding facts.. all that appeals alot more to me and for that, dead island is alot more playable than L4D.

Neil
10-Oct-2011, 12:33 PM
I Think the difference is im a very solitary player, i dont really like multiplayer games especially of this type so that effected my enjoyment of L4D, it was good when i could get 4 people i know in to do a game but most of the time it was just arseholes online blasting each other and i dont enjoy that.

The story, the RPG side of things, leveling up your character and choosing weapons to progress, making new weapons, finding facts.. all that appeals alot more to me and for that, dead island is alot more playable than L4D.

Understood... I'm enjoying DI at the moment, but I know once I've played it through, I will feel like I've finished it... Unless a DLC come out. Meanwhile I'll continue with my numerous times a week visits to L4D2 versus, which I've been playing since day 1 of its release!

shootemindehead
10-Oct-2011, 02:10 PM
The best thing the producers can do for a sequel, would be to "oblivion" it. Make the world a truly open one.

And give the NPCs a few more lines to say.

"I heard this scourge came from outer space..."

"SHUT...THE...F*CK...UP!"

*buries machette in head on each word*

Tricky
10-Oct-2011, 03:00 PM
The best thing the producers can do for a sequel, would be to "oblivion" it. Make the world a truly open one.

And give the NPCs a few more lines to say.

"I heard this scourge came from outer space..."

"SHUT...THE...F*CK...UP!"

*buries machette in head on each word*


ha ha yeah that line annoyed me, I kept talking to him hoping he would say something different but he didnt. I dont think Dead Island needs a sequel as such, it just needs the modding community to make the game into what it should have been using the tools already available, at least as far as the PC version is concerned anyway. The setting and everything is fine, we just need a better story & NPC's that actually do something other than send you on daft errands...

childofgilead
17-Oct-2011, 05:47 AM
76I kinda agree with what all of you guys are saying. A friend picked it up for me from her brothers video store over the weekend to tide me over until Arkham City and the game definitely isn't what was advertised by the trailers.

Of course I watched a few let's plays and walkthroughs because I couldn't get it on release day, but after seeing a few, I was turned completely off by the arcadey nature of the thing.

Now if someone CAN mod the game, I'd love to see a version with only the walkers. Hell, maybe even a few infected here and there, because at least they make sense in the context of the game universe in that they aren't dead yet.

But that leads to another annoyance. Why can you kill a walker by crushing it's chest with an axe or busting off a leg? Really really frustrating.

Even moreso than you can kill humans with one immediate headshot, but not a walker. *sigh*

Overall, I wouldn't mind paying up to 30 bux for it used, but if I'd paid full price I'd honestly feel a little gipped. It seems long sure, but how much of that length is just bullshit cheap deaths followed by trying to get back to where you were?

I dunno..maybe I'm just being too critical at the moment, but I'm just really really really tired of gimmicky bullshit "special" undead in videogames. I would so much rather have a game without that shit it's not funny. I'd much rather have alleyways full of walkers or hell, even roving bands of raiders than that crap. I don't even mind the thug undead too much because hell, there are sometimes some tall dudes, why wouldn't they be zombies too? I just think that spitting, vomiting, exploding zombies need to piss off. They just don't feel like zombies to me. I don't really feel a sense of immersion like I want.

Danny made a metric buttload of good points, things that I've wanted in an undead videogame since the first Resident Evil, yet we STILL haven't gotten. Why the fart is it so hard to do?
l=

Tricky
17-Oct-2011, 10:06 AM
Dead island real life??
http://news.sky.com/home/world-news/article/16090513

:eek:

Andy
19-Oct-2011, 03:14 PM
So i finished dead island last night and the last boss.. what a fucking let down!!

The movie introducing him took longer than actually killing him, 4 or 5 hits with the electric rifle and he was down on the ground, i hit him once with my electric morning star and then stomped on his head. Whole fight was over with in like 10 seconds.

Be trading this one in for arkham city i think!!

Neil
09-Nov-2011, 12:37 PM
(PC) The most recent update has screwed my mouse wheel changing weapon. You now have to use the stupid method of bring up the circle of weapons and rotating around it to select one.

Anyone know have you can have a button (or rotate the mouse wheel) to go through your weapons, like you could before?

SymphonicX
09-Nov-2011, 12:58 PM
(PC) The most recent update has screwed my mouse wheel changing weapon. You now have to use the stupid method of bring up the circle of weapons and rotating around it to select one.

Anyone know have you can have a button (or rotate the mouse wheel) to go through your weapons, like you could before?

Yeah it's on the xbox controller :) hehe

Neil
09-Nov-2011, 03:09 PM
Yeah it's on the xbox controller :) heheSo why no longer available on the PC?

Danny
10-Nov-2011, 04:36 PM
cDKVokF8xWM

WELP. this happened.

Neil
23-Nov-2011, 11:54 AM
Bloodbath Arena DLC released...

http://www.pcgamer.com/2011/11/23/dead-island-bloodbath-arena-dlc-is-out-now/
http://deadislandfans.com/2011/11/bloodbath-arena-videos-intro-gameplay/


BloodBath Arena is the first DLC from Dead Island. It pits up to 4 players in Arena style battles against the infected zombies. 4 different arena’s will be at you disposal as you take on wave after wave of infected, trying to survuive the longest and climb you way up the worldwide ladderboard.

Neil
16-Jan-2012, 04:36 PM
New DLC...


Deep Silver has announced "Ryder White", an upcoming DLC for Dead Island. The DLC will introduce a new playable character called Ryder White, and will offer a new take on the incidents in the main story of Dead Island. Ryder White is a military man and a loving husband, find out why he did what he did over seven hours of story content. There will also be two new blueprints and weapons to expand you zombie-bashing arsenal.

http://ve3d.ign.com/articles/news/63635/Dead-Island-Getting-New-Ryder-White-DLC

nectarsis
01-Feb-2012, 03:00 AM
the game just does not live up to the hype. He said after a while it gets boring, the mechanics of fighting the zombies is pretty screwed and it just becomes monotonous very quickly.



I just nabbed this game (Amazon Deal of the Day $25 for PS3). I completely agree. In this day and age, combat, driving, etc. could/should be handled a LOT better. Also the PS3 version has a fairly high amount of graphic glitches...annoyingly so. 4-5 hours in and yet to even get my first gun :\ It seems to many people that it came across to them as "Call of Duty on Zombie Island"...kind of how they pushed the game a bit. Couldn't be farther from the truth. It has grown on me, but def glad I nabbed it cheap.

acealive1
13-Mar-2012, 08:49 PM
my god was this game DISAPPOINTING. i bought it used and geez.....im sad i even did it.

Tricky
13-Mar-2012, 09:06 PM
I enjoyed it for a couple of weeks but never got round to completing it, as said above it gets samey very quickly and despite looking very pretty (on PC) the world isnt as interactive as you'd hope. Plus all you are, regardless of character, is a glorified messenger "go fetch this, go fetch that, bring it back here" while caving a few zombies heads in along the way.

Danny
14-Mar-2012, 04:42 AM
I enjoyed it for a couple of weeks but never got round to completing it, as said above it gets samey very quickly and despite looking very pretty (on PC) the world isnt as interactive as you'd hope. Plus all you are, regardless of character, is a glorified messenger "go fetch this, go fetch that, bring it back here" while caving a few zombies heads in along the way.

heres the thing, the zombies are pointless. they could be bloody aliens, triffids, rabid dogs, anything and the game would be exactly the same. the moment you are told you are immune to the virus the virus becomes moot and therefore so does the nature of the enemy.

its not a game about zombies. thats just the token enemy they picked and it makes no difference and its a bloody shame.

acealive1
18-Mar-2012, 11:20 PM
i just traded dead island back in, the policy is that they cant take a used game back unless its for the same game.......but he did it anyway. so i went with the safe bet and got nba 2k12

ProfessorChaos
06-Mar-2013, 12:55 AM
this game was on sale during the XBLA "ultimate game sale" last week. it was only 10 bucks, and i'm bored while waiting for state of decay to come out, so i figured "what the hell, why not?"

so far, i'm not really that impressed....should have gone back and re-read this thread to remind myself of my initial impressions of it and maybe i'd have saved myself 10 bucks. it's still playable, but it's getting stale pretty quick.

and the combat is awful, story is corny so far, all survivors i've ran across are complete morons, and every single one of them curses like it's going out of style....while i'm all for profanity when it's warranted, in this game it just seems like it's trying to hard to be edgy and cool by having characters drop the f-bomb every time they open their damn mouths.

4/10 (and that may be a bit generous)

Neil
06-Mar-2013, 08:12 AM
^ For all that, I do find the atmosphere quite impressive!