Rancid Carcass
25-Jun-2013, 07:22 PM
Can't find any other threads for it so....
Don't know if anyone's playing this, but I've just bought into the alpha and I have to say it's pretty damn good.
What really kicks ass is its free-from barricade system – it just adds so much to the whole zombie survival experience, you can really invest in a proper defensible location rather than just holing up somewhere and hoping for the best. It's a persistent world too so you can do supply runs and bring it all back to safe house and stock up for the long haul. Items don't respawn though so eventually you'll clear out the town and have to start thinking about moving on – apparently it randomly generates a world about 64.000 km so there plenty of places to go!
Other cool things include headshot only kills, I believe they're going to add a dismemberment system so you can hack off limbs to slow them down. It's mostly shamblers too, there's a few fast ones but they seem few and far between. Zombies will stalk you if they see you - they hammer on doors and smash through windows too – proper Night style sieges with dozens climbing through trying to get at you - leading to rather panic stricken escapes through upstairs windows and out on to the roof! Great atmosphere too, really eerie music, feels more like a Romero apocalypse than most other games, it has a really nice bleak desolate feel to it which I'm enjoying it enormously. It's already hitting that sweet spot, I can't wait to see where they take it when they add crafting, vehicles and all the neat ideas they have. They say it's the zombie survival game you've been waiting for, and they're not far off, which is not bad going for an alpha. Can be played solo or multiplayer too, so, if you can deal with the alpha-stuff or just fancy a change from DayZ then it's well worth a punt.
Anyway, here's some screen shots of my rather shoddy constructions methods – barricade strength is determined by how well they're built – as you can see I'm pretty much doomed...
http://i795.photobucket.com/albums/yy236/cattletech/DL01_zpsd52c5ea1.png (http://s795.photobucket.com/user/cattletech/media/DL01_zpsd52c5ea1.png.html)
Can we fix it?
http://i795.photobucket.com/albums/yy236/cattletech/DL03_zps83902c67.png (http://s795.photobucket.com/user/cattletech/media/DL03_zps83902c67.png.html)
...Yes we can!
http://i795.photobucket.com/albums/yy236/cattletech/DL04_zpse34f4277.png (http://s795.photobucket.com/user/cattletech/media/DL04_zpse34f4277.png.html)
Well, sort of...
http://i795.photobucket.com/albums/yy236/cattletech/DL05_zps9ec0b45c.png (http://s795.photobucket.com/user/cattletech/media/DL05_zps9ec0b45c.png.html)
Looks like we got ourselves a free lunch...
http://i795.photobucket.com/albums/yy236/cattletech/DL06_zps15a4f579.png (http://s795.photobucket.com/user/cattletech/media/DL06_zps15a4f579.png.html)
Thinned out the zombie population to make it a bit safer - it works for once in a game!
Link to website: http://www.thedeadlinger.com/info
:cool:
Don't know if anyone's playing this, but I've just bought into the alpha and I have to say it's pretty damn good.
What really kicks ass is its free-from barricade system – it just adds so much to the whole zombie survival experience, you can really invest in a proper defensible location rather than just holing up somewhere and hoping for the best. It's a persistent world too so you can do supply runs and bring it all back to safe house and stock up for the long haul. Items don't respawn though so eventually you'll clear out the town and have to start thinking about moving on – apparently it randomly generates a world about 64.000 km so there plenty of places to go!
Other cool things include headshot only kills, I believe they're going to add a dismemberment system so you can hack off limbs to slow them down. It's mostly shamblers too, there's a few fast ones but they seem few and far between. Zombies will stalk you if they see you - they hammer on doors and smash through windows too – proper Night style sieges with dozens climbing through trying to get at you - leading to rather panic stricken escapes through upstairs windows and out on to the roof! Great atmosphere too, really eerie music, feels more like a Romero apocalypse than most other games, it has a really nice bleak desolate feel to it which I'm enjoying it enormously. It's already hitting that sweet spot, I can't wait to see where they take it when they add crafting, vehicles and all the neat ideas they have. They say it's the zombie survival game you've been waiting for, and they're not far off, which is not bad going for an alpha. Can be played solo or multiplayer too, so, if you can deal with the alpha-stuff or just fancy a change from DayZ then it's well worth a punt.
Anyway, here's some screen shots of my rather shoddy constructions methods – barricade strength is determined by how well they're built – as you can see I'm pretty much doomed...
http://i795.photobucket.com/albums/yy236/cattletech/DL01_zpsd52c5ea1.png (http://s795.photobucket.com/user/cattletech/media/DL01_zpsd52c5ea1.png.html)
Can we fix it?
http://i795.photobucket.com/albums/yy236/cattletech/DL03_zps83902c67.png (http://s795.photobucket.com/user/cattletech/media/DL03_zps83902c67.png.html)
...Yes we can!
http://i795.photobucket.com/albums/yy236/cattletech/DL04_zpse34f4277.png (http://s795.photobucket.com/user/cattletech/media/DL04_zpse34f4277.png.html)
Well, sort of...
http://i795.photobucket.com/albums/yy236/cattletech/DL05_zps9ec0b45c.png (http://s795.photobucket.com/user/cattletech/media/DL05_zps9ec0b45c.png.html)
Looks like we got ourselves a free lunch...
http://i795.photobucket.com/albums/yy236/cattletech/DL06_zps15a4f579.png (http://s795.photobucket.com/user/cattletech/media/DL06_zps15a4f579.png.html)
Thinned out the zombie population to make it a bit safer - it works for once in a game!
Link to website: http://www.thedeadlinger.com/info
:cool: