Terran
17-Nov-2006, 10:00 PM
This was pretty much inspired in another thread...but I figured it would need a new thread since it was such a tangent from the original thread....
Things that I wish were included in a NEXT Generation Grand Theft Auto game....
I kindof have this feeling that we are all going to get ripped off with this next gen GTA....like the same engine with more polishing....(I suspect this because of the Downloadable content function)...
So I think we will have most of the annoyances and be playing mostly the same game that we've been playing since Liberty City
Nonetheless I can still hope for the things that I feel would greatly improve the next gen game.
The first mission or missions in the game should involve obtaining your first "stash" or "hideout" while giving a basic tutorial. (important later)
First couple of things are simple....Not hard to change...
Once the game is complete (like the story of the game) you should be allowed to do missions over again... So you would like pause it, go to your menu and after the game is completed you have a new option under missions where you can scroll through all the missions in the game that you have completed...when you select it activates the spot on the map where you get the mission from...So you can gear up go to the spot and see the intro to the mission all over again and play it....(this lack of feature as been a big gripe for me for all the games so far some of those missions are so fun I want to play them over again and not have to do the whole game over again just to do them)
Also once you go to mission and start it (like after the little prestory video) the GTA world reverts to the city "state" as it was during that portion of the game. More on game "state" Much further below.
More implementation of "gang land" ...or greater implementation of areas of control...
Total Removal of most if not all of the Hidden Pakage/Oyster sort of thing for unlocking weapons and Equipment....
The game is mostly a realistic free roam city...and the collection of these random "powerups" to unlock access to free weapons seems outside the feel of the game...The tagging in San Andreas was a step in the right direction but still pretty stupid....
Im not saying remove unlocking free weapons and equipment just have it in a more game style...not this ridiculously tedious searching dark corners and stuff....I have a couple of suggestions or hopes...
Like some Secret Missions would be way better...Like you activate some mission related to supplying the given weapon for your gang/cult/or whatever.... So you would have an idea where to look for these secret missions based upon the weapon...Military hardware missions would be found somewhere near Army/Navy/or whatever or related locations...Like you if you can find your way onto the base somehow maybe you could find a corrupt soldier who will help you out if you help him out. Idea: In a medical unit inside the army base theres an injured soldier who complains that they refuse to give him enough pain killers to deal with his injuries. If you can give him an endless supply of pain killers and medicine he will supply you with an endless supply of confiscated enemy weapons AK-47s or something. So then the mission starts and you have to like pull a heist on a medical supplier facility. And you could find a dirty cop...or make a cop dirty...or blackmail a cop ... that results in some sort of mission that upon completion allows you access to confiscated gang hardware like UZIs....
So these missions would be rather long and involved and of high difficulty but once completed you would then have that weapon unlocked... These weapons would appear in the appropriate place/hideout/stash as a reappearing commodity.
What i just mentioned could have been done with these past generations...the next stuff is shorter and really only possible on Next Gen hardware...
Implementation of an intricate character chosen story framework system. (now at first this may seem to huge of an endevor but most of the stuff is just reused but in different ways)
Included in this system is the following:
Story Mode Structure:
Appearance selection: Mostly just face design, scars on face/body, and height (since your size/build you can change during the game)
Select Player Type: Organized Crime.... Street Gangs... Revolutionists/Anarchists... Criminal Business Tycoon... Hmm I cant really think of any other (work in progress)... essentially this selection determines the game's End "State"...so the game story plays identically for every type except the last mission or maybe more (depending on how hard it is to implement more than just one extra level for each Type)...THe last mission is unique for each Type and the last mission revolves around obtaining your Type's goal....
For example: The Anarchists Type last mission would go something like this. The power and resources you obtained through the entire game were all designed to give your group the tools necessary to usurp government/police control now the time is right to act. The mission would be long, involved and hard... The first portion would involve the assassination of various political officials with bombs and sniper rifles... Maybe some killed during car chases. The Bombing of some key buildings... Attacking the Police Department...and Attacking the Army... etc... With various things happening at each point of the mission like star ratings increase then needing to make an escape to mount the next attack or further them...
So once this mission is completed you change the game state so that those buildings stay destroyed and the military and police numbers within the city are reduced... But what does happen is where your "minions" are throughout the city they will do various activities based upon some sort of criteria...like blow up cars, start killing civilians etc... and when they do this army and or police start showing up and fighting with your minions...if you choose to fight with them the criminal level increases to some random setting based upon the army or police responce...so like if you fight with your minions against the army itll be 4 stars or 5 stars...
"Minion Design" : You design the look of your gang members from designing 1-5 characters. Clothes/Faces maybe even choosing their common phrases that they yellout. These members will then be generated in teh game with random heights and fatness.
And my biggest gripe or biggest thing I would like to see changed....
Less pop up of cars/people/and police....
I hated getting like a strongold with 5 cops on me...and suddenly a bunch would spawn up on top of me... So have like some sort of large sphere of influence where if something is going on things spawn up at the edge of this sphere so enemies and vehicals just dont seem to appear out of no where!
Things that I wish were included in a NEXT Generation Grand Theft Auto game....
I kindof have this feeling that we are all going to get ripped off with this next gen GTA....like the same engine with more polishing....(I suspect this because of the Downloadable content function)...
So I think we will have most of the annoyances and be playing mostly the same game that we've been playing since Liberty City
Nonetheless I can still hope for the things that I feel would greatly improve the next gen game.
The first mission or missions in the game should involve obtaining your first "stash" or "hideout" while giving a basic tutorial. (important later)
First couple of things are simple....Not hard to change...
Once the game is complete (like the story of the game) you should be allowed to do missions over again... So you would like pause it, go to your menu and after the game is completed you have a new option under missions where you can scroll through all the missions in the game that you have completed...when you select it activates the spot on the map where you get the mission from...So you can gear up go to the spot and see the intro to the mission all over again and play it....(this lack of feature as been a big gripe for me for all the games so far some of those missions are so fun I want to play them over again and not have to do the whole game over again just to do them)
Also once you go to mission and start it (like after the little prestory video) the GTA world reverts to the city "state" as it was during that portion of the game. More on game "state" Much further below.
More implementation of "gang land" ...or greater implementation of areas of control...
Total Removal of most if not all of the Hidden Pakage/Oyster sort of thing for unlocking weapons and Equipment....
The game is mostly a realistic free roam city...and the collection of these random "powerups" to unlock access to free weapons seems outside the feel of the game...The tagging in San Andreas was a step in the right direction but still pretty stupid....
Im not saying remove unlocking free weapons and equipment just have it in a more game style...not this ridiculously tedious searching dark corners and stuff....I have a couple of suggestions or hopes...
Like some Secret Missions would be way better...Like you activate some mission related to supplying the given weapon for your gang/cult/or whatever.... So you would have an idea where to look for these secret missions based upon the weapon...Military hardware missions would be found somewhere near Army/Navy/or whatever or related locations...Like you if you can find your way onto the base somehow maybe you could find a corrupt soldier who will help you out if you help him out. Idea: In a medical unit inside the army base theres an injured soldier who complains that they refuse to give him enough pain killers to deal with his injuries. If you can give him an endless supply of pain killers and medicine he will supply you with an endless supply of confiscated enemy weapons AK-47s or something. So then the mission starts and you have to like pull a heist on a medical supplier facility. And you could find a dirty cop...or make a cop dirty...or blackmail a cop ... that results in some sort of mission that upon completion allows you access to confiscated gang hardware like UZIs....
So these missions would be rather long and involved and of high difficulty but once completed you would then have that weapon unlocked... These weapons would appear in the appropriate place/hideout/stash as a reappearing commodity.
What i just mentioned could have been done with these past generations...the next stuff is shorter and really only possible on Next Gen hardware...
Implementation of an intricate character chosen story framework system. (now at first this may seem to huge of an endevor but most of the stuff is just reused but in different ways)
Included in this system is the following:
Story Mode Structure:
Appearance selection: Mostly just face design, scars on face/body, and height (since your size/build you can change during the game)
Select Player Type: Organized Crime.... Street Gangs... Revolutionists/Anarchists... Criminal Business Tycoon... Hmm I cant really think of any other (work in progress)... essentially this selection determines the game's End "State"...so the game story plays identically for every type except the last mission or maybe more (depending on how hard it is to implement more than just one extra level for each Type)...THe last mission is unique for each Type and the last mission revolves around obtaining your Type's goal....
For example: The Anarchists Type last mission would go something like this. The power and resources you obtained through the entire game were all designed to give your group the tools necessary to usurp government/police control now the time is right to act. The mission would be long, involved and hard... The first portion would involve the assassination of various political officials with bombs and sniper rifles... Maybe some killed during car chases. The Bombing of some key buildings... Attacking the Police Department...and Attacking the Army... etc... With various things happening at each point of the mission like star ratings increase then needing to make an escape to mount the next attack or further them...
So once this mission is completed you change the game state so that those buildings stay destroyed and the military and police numbers within the city are reduced... But what does happen is where your "minions" are throughout the city they will do various activities based upon some sort of criteria...like blow up cars, start killing civilians etc... and when they do this army and or police start showing up and fighting with your minions...if you choose to fight with them the criminal level increases to some random setting based upon the army or police responce...so like if you fight with your minions against the army itll be 4 stars or 5 stars...
"Minion Design" : You design the look of your gang members from designing 1-5 characters. Clothes/Faces maybe even choosing their common phrases that they yellout. These members will then be generated in teh game with random heights and fatness.
And my biggest gripe or biggest thing I would like to see changed....
Less pop up of cars/people/and police....
I hated getting like a strongold with 5 cops on me...and suddenly a bunch would spawn up on top of me... So have like some sort of large sphere of influence where if something is going on things spawn up at the edge of this sphere so enemies and vehicals just dont seem to appear out of no where!