Terran
24-Nov-2006, 04:23 PM
http://wii.ign.com/articles/721/721396p1.html
the game will be shown entirely in black and white. For Sadness, Nibris is trying to create a haunting atmosphere of Victorian-era horror. In order to better increase the photorealism of the in-game environments Nibris opted for this graphical technique. If this pans out, the game could end up being visually distinct from anything else out there.
Sadness will not have any in-game menu system or HUD. Unlike pretty much every other game on the market, Nibris is attempting to amplify the horrific aspects of their game by making the world as realistic and immersive as possible. This also corresponds to the in-game usage of the Wiimote. "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," says Piotr Bielatowicz, game designer. The Wiimote is going to be a key element in elaborating on this gameplay goal: operations using the Wiimote will be completely intuitive. If there is an item in the environment, such as an umbrella, the player need only reach out with the Wiimote and grab that item. The player can then manipulate that item realistically through motioning with the controller. This should provide players with a whole new level of involvement in the actions of the game's characters. As a further effort to heighten the realism of the game, Nibris has said that they will be employing a save system that will be completely invisible to the player.
Im pretty stoked about the details so far man...
Heres some game art....
http://wiimedia.ign.com/wii/image/article/721/721396/sadness-20060727010358876.jpg
http://revolutionmedia.ign.com/revolution/image/article/704/704985/sadness-20060504033205729.jpg
cool quote from the game....
"...In my head there is a voice, different from the others. Whenever it answers it overwhelms the remaining voices, it mixes up thoughts and destroys peace. It tells me that I'm only mixed up in a thought which yearns to prove its own existence. It is the original voice, which wants to free itself from my head, to free itself from the logic and reason it is being stifled by. It is the voice of chaos which is now screaming frightfully in my head for me to take an axe resting against the wall and cut off my father's head..."
Youtube video....I dont really know how to insert it...
http://www.youtube.com/watch?v=nLE9B_clHXs
the game will be shown entirely in black and white. For Sadness, Nibris is trying to create a haunting atmosphere of Victorian-era horror. In order to better increase the photorealism of the in-game environments Nibris opted for this graphical technique. If this pans out, the game could end up being visually distinct from anything else out there.
Sadness will not have any in-game menu system or HUD. Unlike pretty much every other game on the market, Nibris is attempting to amplify the horrific aspects of their game by making the world as realistic and immersive as possible. This also corresponds to the in-game usage of the Wiimote. "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," says Piotr Bielatowicz, game designer. The Wiimote is going to be a key element in elaborating on this gameplay goal: operations using the Wiimote will be completely intuitive. If there is an item in the environment, such as an umbrella, the player need only reach out with the Wiimote and grab that item. The player can then manipulate that item realistically through motioning with the controller. This should provide players with a whole new level of involvement in the actions of the game's characters. As a further effort to heighten the realism of the game, Nibris has said that they will be employing a save system that will be completely invisible to the player.
Im pretty stoked about the details so far man...
Heres some game art....
http://wiimedia.ign.com/wii/image/article/721/721396/sadness-20060727010358876.jpg
http://revolutionmedia.ign.com/revolution/image/article/704/704985/sadness-20060504033205729.jpg
cool quote from the game....
"...In my head there is a voice, different from the others. Whenever it answers it overwhelms the remaining voices, it mixes up thoughts and destroys peace. It tells me that I'm only mixed up in a thought which yearns to prove its own existence. It is the original voice, which wants to free itself from my head, to free itself from the logic and reason it is being stifled by. It is the voice of chaos which is now screaming frightfully in my head for me to take an axe resting against the wall and cut off my father's head..."
Youtube video....I dont really know how to insert it...
http://www.youtube.com/watch?v=nLE9B_clHXs