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View Full Version : Sit down!!!! A (small) screen shot from Duke Nukem Forever...



Neil
29-Jan-2007, 03:42 PM
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&accountno=95

Yes it's an ingame shot from the game that's been in development hell for at least one million years...

MinionZombie
29-Jan-2007, 05:10 PM
lol, spied this over on ActionTrip and indeed, a rather pokey screenshot ... provides no new information really, and you can't grasp the graphics of DNF, but still - going in the right direction!

Speaking of right directions:

http://www.amazon.co.uk/S-T-L-K-E-R-Shadow-Chernobyl-Limited/dp/B000MQ7LHW/sr=1-1/qid=1169813993/ref=sr_1_1/202-0748089-9726255?ie=UTF8&s=videogames

(some new screenies - poncy new special edition case - less than 2 months, baby! :D:D)

EvilNed
29-Jan-2007, 05:35 PM
Duke Nukem Forever is... Not very hot anymore. :p

Neil
29-Jan-2007, 06:30 PM
Duke Nukem Forever is... Not very hot anymore. :p

I still have hopes for it...

capncnut
30-Jan-2007, 12:32 AM
I don't see what all the excitement is about.

Neil
30-Jan-2007, 08:11 AM
I don't see what all the excitement is about.

The game has been in development for like the longest time ever!

EvilNed
30-Jan-2007, 08:59 AM
Longer than Daikatana. Which probably means it'll suck even worse.

Well, maybe not. But I just think the idea of super macho action hero is not that interesting anymore. Serious Sam already parodied the guy, and those games were the true sequels to DN3D (in spirit, of course).

MinionZombie
30-Jan-2007, 10:30 AM
The game has been in development for like the longest time ever!
Since 1997 to be precise, they delayed the making of "Prey" in order to get making DNF, and yet Prey came out first anyway (after a long-ass delay)...Prey was decent, but not great, it got worse in the second half and continued going down, that's how I felt.

I'm looking forward to Duke, there hasn't been a proper Duke game since 3-D, and it'd be interesting to see the muscle-bound one back again. There's nothing wrong with having a bit of old school macho gameplay in a world where every new FPS has to be some kind of technological marvel the world has never seen, there's too much pressure you think sometimes ... sometimes you just wanna have a bit of fun and gawp at bewbs while doing so. :)

Neil
30-Jan-2007, 12:45 PM
Since 1997 to be precise, they delayed the making of "Prey" in order to get making DNF, and yet Prey came out first anyway (after a long-ass delay)...Prey was decent, but not great, it got worse in the second half and continued going down, that's how I felt.

I'm looking forward to Duke, there hasn't been a proper Duke game since 3-D, and it'd be interesting to see the muscle-bound one back again. There's nothing wrong with having a bit of old school macho gameplay in a world where every new FPS has to be some kind of technological marvel the world has never seen, there's too much pressure you think sometimes ... sometimes you just wanna have a bit of fun and gawp at bewbs while doing so. :)

Duke Nukem 3D was a fantastic game! Can only hope 10yrs on some of the spirit is still there!

MinionZombie
30-Jan-2007, 05:14 PM
SHAKE IT BABY!

I want properly rendered dancin' babes, toilet humour, porn references and cigar chomping bravado oozing from DNF, it could quite possibly be the most laddish game coming out anytime soon.

tkane18
30-Jan-2007, 05:23 PM
Duke had some great / fun weapons that I haven't seen in other games.
Where else could you shrink someone then step on them for the kill or freeze someone solid then kick them into bit and pieces? :evil:
How about rolling out a pipe bomb in the street then detonating it as someone walks by?
I don't know how many times I was being chased and would run around a corner , slap a laser trip mine on the wall then hear the sweet explosion of my enemy.
If they can recreate this kind of gameplay, I'm all for it.
GO DUKE!

Craig
31-Jan-2007, 07:32 PM
I am still looking forward to this game, there are too many wussy, team-based games nowadays (not necessarily bad, just saying that that seems to be the way FPS is heading) and DNF would give the genre a much needed kick in the ass.

But seriously, this is one game that I have very high expectations for.

Tricky
31-Jan-2007, 07:46 PM
"its time to kick ass and chew bubblegum,and im aalllllll outta gum!" :lol:

_liam_
31-Jan-2007, 09:16 PM
i dont care how long it takes, i'll wait till the end of time for duke nukem whenever.

i think i speak for generation Y when i say that the pioneering combination of shooting/boobies made a tremendous impression on the developement of us all :cool:

Neil
31-Jan-2007, 09:21 PM
i dont care how long it takes, i'll wait till the end of time for duke nukem whenever.

i think i speak for generation Y when i say that the pioneering combination of shooting/boobies made a tremendous impression on the developement of us all :cool:

Any game where you could map a hot key so you could poop on demand rocks IMHO :)

I remember scripting in Duke Nukem 3D so the bad guys would really explode in a total spray of blood and gutts :)

MinionZombie
31-Jan-2007, 09:44 PM
Liam - ya damn right, bitch! :D *high five*

Duke Nukem 3-D was one of the defining gaming experiences in my teenage years, the amount of time I'd spend in the bar throwing money at the babes going "shake it baby" was obscene. :lol:

Neil - then you must have enjoyed Redneck Rampage - you could pee and poop ... sound only though. :D

I think there needs to be more pee/poop in videogames, it's just flat-out funny I say. (Some of the best fun to be had with Postal 2 is cheating yourself a 999 bladder and just run around all over the place pissing on anything and everything ... sick, yes ... but freakin' funny).

Remember when you'd shoot those fang-toothed goony drone type aliens and they'd not quite die, they'd be on their knees bleeding and shaking their head pleading with you, then you'd blow their face off with your kick ass shotgun with the funky grip on the pump. Some of those chaps would even be sat on the can when you busted open a toilet cubicle door too, ha!

Bring on the DNF goodness, hopefully it gets the same amount of good vibrations as STALKER is getting now, after all the fuss and complaining and "it's washed up, never gonna happen" sh*te from armchair complainers.

With all the advancements in FPS gaming (and likewise, complications), there's always a space there for a simple, flat out "blast them in the nuts!" romp - that's why I liked Doom 3 so much. It looked all new-age, but it was a straight forward old school blaster, the perfect antidote to too much Half Life 2 (despite it being great).

capncnut
01-Feb-2007, 12:33 AM
Soon we'll have people getting excited about the next Taurok game. :rolleyes:

Danny
01-Feb-2007, 01:00 AM
yeah i agree, duke nukem sucked, id rather play serious sam, and thats sayin' something.:barf:

Neil
01-Feb-2007, 10:32 AM
yeah i agree, duke nukem sucked, id rather play serious sam, and thats sayin' something.:barf:

LOL! You're talking about games from completely different time periods... What we're saying though is for it's time DN3D was ground breaking! Remember, Quake wasn't even out when DN3D appeared!

MinionZombie
01-Feb-2007, 11:25 AM
Perzactly, Neil ... these young rapscallions just don't know when a great game throws a dollar bill in your face and tells you to "shake it". :D

Duke Nukem was a milestone in FPS gaming history, Quake was but a mere puff of air in the balls of id Software. :p

Neil
01-Feb-2007, 11:44 AM
Perzactly, Neil ... these young rapscallions just don't know when a great game throws a dollar bill in your face and tells you to "shake it". :D

Duke Nukem was a milestone in FPS gaming history, Quake was but a mere puff of air in the balls of id Software. :p

The concept of being able to walk upto a vending machine and vend was great...

The concept of being able to look in a mirror was great.

The concept of being able to strink an enemy down and then try and stomp on him was great.

The concept of being able to freeze and enemy and then blow him into shards of ice was great.

The concept of being able to set laser trip mines was great.

The concept of having a pool table where you could actually play pool was great.

The concept of having a wise cracking hero was great.

The political incorrectness of it all - porno booths with dodgy films and toilet rolls - pole dancers - being able to poop on enemies - great great great!


The game was inovative to the extreme... and great!

MinionZombie
01-Feb-2007, 12:35 PM
That, Sir ... is spot on. :)

Duke was a superb game, it was packed with a myriad of nifty little ideas - some of which you've stated here - and at the time it was unheard of. Duke was all about having fun ... not going "ooooh, look at how pretty" or "wow! look at the NPC's perform tactical moves against me!" or "wow ... look at those telephone wires wiggle in the downdraft!"...

Neil
01-Feb-2007, 12:49 PM
That, Sir ... is spot on. :)

Duke was a superb game, it was packed with a myriad of nifty little ideas - some of which you've stated here - and at the time it was unheard of. Duke was all about having fun ... not going "ooooh, look at how pretty" or "wow! look at the NPC's perform tactical moves against me!" or "wow ... look at those telephone wires wiggle in the downdraft!"...

Do you remember the classic moments you went into the cinema:-
a) Went into the bathroom and shot yourself in the mirror by accident ( thinking it was a baddy)
b) Opened up a cubicle to find an alien taking a dump
c) Opened up the cinema curtains to find some dodgy film playing

Tricky
01-Feb-2007, 01:48 PM
Did you ever play the playstation version with the extra chapter?that level based around the shining was class!
I liked the shrinking gun as well where you shirnk the baddy,then chase them around trying to stomp on them :lol:
And when you found the character from Doom on one of the levels

EvilNed
01-Feb-2007, 05:13 PM
There's only one single game that has stood against the test of time... And that's Doom.

Doom is fun whenever and will always be. Quake 1 isn't fun anymore. Nor is DN3D. Only Doom.

They should probably never have made Doom 3. It wasn't that bad of a game, but it didn't hold a candle to the classic games.

MinionZombie
01-Feb-2007, 06:09 PM
Ironically, Doom 3 was a remake of Doom. :p

I heard people complained about the "slow run speed" of your character, and wanted it to be like Doom (forgetting that all other shooters had a similar run speed) - have you played "Classic Doom 3"?! It's Doom 3 bloke running at Doom 1 speeds, and it's literally sickening. I felt nauseus and light headed (and I've not felt that way after playing a game since the early 1990s).

Neil - damn straight, the dodgy film in the cinema was a classic, then you could shoot the screen out and go behind the screen. At the time I remember seeing Duke in the mirror and just thinking "wow!" as I'd not seen anything like that before, you never got to see your protagonist in the game.

Tricky - I remember discovering the Doom guy in one scene, lol, but I never played the extra chapter (never had a Playstation though). The Shining level sounds nifty.

Craig
01-Feb-2007, 08:45 PM
I played through DN3D not long ago, if anything I'd rather play DN3D than Doom nowadays, it just has more variety in every aspect.

By the way did anyone ever play Shadow Warrior, 3DRealms kung-fu version of Duke Nukem? I bought it a while ago, it's good but it was an import so it plays quite slowly.

http://www.3drealms.com/sw/shots/07976.jpg

http://www.3drealms.com/sw/shots/07979.jpg

Neil
01-Feb-2007, 08:50 PM
I played through DN3D not long ago, if anything I'd rather play DN3D than Doom nowadays, it just has more variety in every aspect.

By the way did anyone ever play Shadow Warrior, 3DRealms kung-fu version of Duke Nukem? I bought it a while ago, it's good but it was an import so it plays quite slowly.

...and don't forget Blood as well! That was on the Duke engine wasn't it?

Craig
01-Feb-2007, 09:04 PM
...and don't forget Blood as well! That was on the Duke engine wasn't it?
Oh yeah, is that the one with the Vampire with a pitchfork where you can kick enemies heads around after you kill them and there is a voodoo doll as one of the weapons?

Neil
01-Feb-2007, 09:08 PM
Oh yeah, is that the one with the Vampire with a pitchfork where you can kick enemies heads around after you kill them?

That's it... And of course the theme tune on HPotD came from the Blood website :)

EvilNed
01-Feb-2007, 09:56 PM
Duke Nukem 3D was really fun. Well, at least the first episode was. But the second space episode was a travesty, really. It had nothing that made the first episode so fun (like the aforementioned Movie theather). The third episode had some hits and misses. But definetly fun the first time around.

But the first episode is the best and the most classic. The rest? Meh. Same hit and miss was repeated in the Atomic Pack episode.

Doom I like because of the overly simple gameplay. It's fun, actionpacked and sometimes downright spooky. Plus the metaphysical blend of hell and reality is appealing to me. Level design is at it's best in Doom, definetly.

Shadow Warrior was fun. It was very fun, infact. And the music was great. But it was released at the end of the "Shareware" period so it's episode system was rather odd. There were 20-ish maps. 4 in the first "free" episode and the rest bundled together in the second. Again, they seem to have put most work into the first episode so that people would buy the second. But it was a very dark and moody game at times, whereas at other times it was bright and sunny. The bunnies hopping around in level 3 were cute... And they would even mate if you stood watching them for a long enough time.

Blood was a great game at the time, but it was more focused on atmosphere, not so much on gameplay. As a result, people tend to remember that it was a "fun" game, but it was really rather bland. I don't think I'll ever play it again, I'll just let it be "nostalgically" great forever in my mind. But it had some nice touches. The Friday the 13th hidden map being my favourite.

Anyone "remember" how great Quake 1 was? I fired it up yesterday and it's not that fun anymore. :p

Tricky
01-Feb-2007, 11:54 PM
yeah quake is pretty bad now,i remember at the time it was seriously cutting edge as well!with its 9 inch nails soundtrack.I think a lot of those early 3D games are unplayable now because we are seriously spoiled by the eye candy of modern games,they just look sparse & blocky,and the movement is clunky,whereas once they seemed lightening fast & detailed!even the first call of duty is like that now,its still a good game,but just 3 years after release its aged quite a lot!

@MZ - yeah that shining level was class on duke 3D,it was a cross between the overlook hotel & the house from psycho,with homeages to loads of other horror films thrown in!there was "redrum" scrawled on some of the walls and zombified versions of the enemies from the other chapters,il have to fire it up tomorrow & remind myself of it!:D

capncnut
02-Feb-2007, 10:25 AM
Duke Nukem was a milestone in FPS gaming history.

Big words for such a small game. There were a BILLION superior FPS games out there around the time of Duke Nukem 3D (which was okay, not groundbreaking in the slightest). The developers who made the game admit themselves they were inspired by Doom and you gotta admit, the game looks spookily similar. I'm not saying it's a ripoff or anything but it ain't 'gaming gold' like some people are claiming. I hate to say it but Duke Nukem Forever will fall flat on it's ass, there are simply not enough kids who remember the original or care for that matter. It's had it's day, I'm afraid. In my opinion, it joins the scrap heap with "Taurok - Dinosaur Hunter" and that's that. *ducks for cover* :lol:

Tricky
02-Feb-2007, 10:30 AM
Big words for such a small game. There were a BILLION superior FPS games out there around the time of Duke Nukem 3D (which was okay, not groundbreaking in the slightest). The developers who made the game admit themselves they were inspired by Doom and you gotta admit, the game looks spookily similar. I'm not saying it's a ripoff or anything but it ain't 'gaming gold' like some people are claiming. I hate to say it but Duke Nukem Forever will fall flat on it's ass, there are simply not enough kids who remember the original or care for that matter. It's had it's day, I'm afraid. In my opinion, it joins the scrap heap with "Taurok - Dinosaur Hunter" and that's that. *ducks for cover* :lol:

aah but if duke forever is rated the same as the original (18),the kids shouldnt be playing it anyway ;)

capncnut
02-Feb-2007, 11:05 AM
aah but if duke forever is rated the same as the original (18),the kids shouldnt be playing it anyway ;)

Erm, if all 18 rated games weren't sold to kids then no 18 rated game would ever be a success. Just look at GTA: San Andreas, a recent poll said something like 85% of kids under the age of 12 who owned a console, owned that game. That's some serious numbers right there.

MinionZombie
02-Feb-2007, 11:27 AM
Ironically, 18 rated games (or "M" rated for the Yanks) only make up between 1 and 2 percent of the over all gaming market, and with the average age of a gamer being in the upper end of the 20's, then violent games have nothing to worry about sales wise.

Such games should only be kept away from kids if they're too moronic to understand the simple notion of the difference between reality and fiction. I played Duke Nukem 3D when I was just a bit taller than knee-high to a grasshopper ... or more realistically, a really, really tall bloke.

I was taken aback when a mate of mine said his 9 year old brother played San Andreas and really enjoyed it, but apparently the kid is still working properly and hasn't broken yet, so I guess it's alright, lol.

I say anywhere up from 13 is fine for playing such games (unless they're an aforementioned moron).

And yes, I hope DNF is rated 18, all the best games are anyway! :) ... I know that's not true, but games rated 18 are quite likely to be really fun.

EvilNed
02-Feb-2007, 11:59 AM
I have to agree that DN3D was by far no milestone. It was more or less a popular game at it's time. That's all. Kinda like Serious Sam or Max Payne. Very popular at their times. But no milestones.

Doom however, was a milestone. As was Wolfenstein 3D. But there's a game that's DEFINETLY not fun to play nowadays :D

Out of the Build3D games (Duke Nukem engine) I enjoyed Shadow Warrior the most I think. It was like a really cheesy action movie.

Neil
02-Feb-2007, 12:07 PM
Big words for such a small game. There were a BILLION superior FPS games out there around the time of Duke Nukem 3D (which was okay, not groundbreaking in the slightest). The developers who made the game admit themselves they were inspired by Doom and you gotta admit, the game looks spookily similar. I'm not saying it's a ripoff or anything but it ain't 'gaming gold' like some people are claiming. I hate to say it but Duke Nukem Forever will fall flat on it's ass, there are simply not enough kids who remember the original or care for that matter. It's had it's day, I'm afraid. In my opinion, it joins the scrap heap with "Taurok - Dinosaur Hunter" and that's that. *ducks for cover* :lol:

Another well thought out and informed point... Congrats... :rolleyes:

MinionZombie
02-Feb-2007, 12:37 PM
Max Payne was friggin' awesome.

Superb graphics when it came out and a real story throughout, proper storytelling and drama and emotion. Max Payne 2 furthered both of these with jaw-dropping visuals and once again the maker's will have a milestone on their hands with Alan Wake. A milestone sticks out, it points to great achievement and a quality product - that's exactly what the Max Payne games are and what Alan Wake will be too.

capncnut
02-Feb-2007, 01:26 PM
I hope DNF is rated 18.

Oh it will be, the profanity and gore is the only thing that might save it.


I have to agree that DN3D was by far no milestone.

Someone who tells it like it is.


Another well thought out and informed point... Congrats... :rolleyes:

Why, thank you. :D

_liam_
02-Feb-2007, 01:59 PM
That's it... And of course the theme tune on HPotD came from the Blood website :)

secrets of hpotd revealed!!!

blood was wicked, double flare guns, setting fire to lovecraftian cultists "it burns it burns! ayaayaahhhhh" great stuff.

plus the main dude (caleb?) had a seriously cool voice.

anyone remember blake stone : aliens of gold?

also on a geeky note...notice the Nine inch nails logo on the nailgun ammo boxes in quake? kewl.

capncnut
02-Feb-2007, 02:06 PM
notice the Nine inch nails logo on the nailgun ammo boxes in quake? kewl.

All we needed was the obligatory J.G. Thirlwell remix of "March Of The Pigs" in-game and we'd have been off matey!

Craig
02-Feb-2007, 03:52 PM
I'm 15 and I love playing gorey and profane games, as do a lot of my friends, it might not be megaly huge but if they pull it off right it will definitely appeal to a lot of people, both hardcore gaming fans and people looking for a laugh and a bit of fun.

And Doom was a milestone in gaming, no doubt, but DN3D will always be a milestone in my personal gaming experience.

Neil
02-Feb-2007, 06:35 PM
And Doom was a milestone in gaming, no doubt, but DN3D will always be a milestone in my personal gaming experience.

Nicely put! I think that goes for a lot of people hence the interest in Duke Nukem Forever :)

MinionZombie
02-Feb-2007, 08:51 PM
Damn straight. DN3D was one of those key moments in my gaming life, and my teenage years as a matter of fact.

I remember hearing one of my mate's wasn't allowed to play it and his Dad deleted it from their home PC because he came in whilst he was going flat out "shake it baby" :lol: (their family were Jovo's), and I was just like "I've gotta have this game" and got it for my next birthday, haw-haw!

I think I might have to re-install it and give it a rizzle-dizzle-razzle-dazzle-through ... mah bitches. :D

EvilNed
03-Feb-2007, 12:45 AM
Max Payne was friggin' awesome.

Superb graphics when it came out and a real story throughout, proper storytelling and drama and emotion. Max Payne 2 furthered both of these with jaw-dropping visuals and once again the maker's will have a milestone on their hands with Alan Wake. A milestone sticks out, it points to great achievement and a quality product - that's exactly what the Max Payne games are and what Alan Wake will be too.

Max Payne 2 was a ****ing travesty. The first one was fun, but no more. It was fun entertainment that lasted about an hour. Definetly no milestone. It's barely remembered now.

Half-Life is a milstone. Doom is a milestone. StarCraft is a milestone. In contrast:

Serious Sam is not a milestone. Max Payne is not a milestone. WarCraft 3 is not a milestone. They're all great games. But it's about recognition more than anything.

Neil
04-Feb-2007, 08:28 AM
Max Payne 2 was a ****ing travesty. The first one was fun, but no more. It was fun entertainment that lasted about an hour. Definetly no milestone. It's barely remembered now.

Half-Life is a milstone. Doom is a milestone. StarCraft is a milestone. In contrast:

Serious Sam is not a milestone. Max Payne is not a milestone. WarCraft 3 is not a milestone. They're all great games. But it's about recognition more than anything.

I loved both the Max Payne games... One of the few games I played all the way through...

Of course what they brought to the tables was exceptionally well done bullet time and very good character graphics...

Tricky
04-Feb-2007, 11:12 AM
I loved both the Max Payne games... One of the few games I played all the way through...

Of course what they brought to the tables was exceptionally well done bullet time and very good character graphics...

Remember the creepy nightmare sequences?quite well done i thought!

For me metal gear solid & final fantasy 7 stand out as milestone games,and the first resident evil.I remember playing metal gear & being amazed by the graphics while hiding at the first section of the game & just watching the enemy patrol in the snow,that game was the peak of the PS1!And final fantasy 7 was just beautiful,i normally wouldnt describe a game like that either.

MinionZombie
04-Feb-2007, 11:15 AM
I think EvilNed is thinking more "land mark" rather than "mile stone" ... land mark games (like Half Life or Doom) are the major sights along the over-all "skimp over the issue" points of interest journey.

The appreciation of detail and a much more rounded and closer inspection of the history of gaming comes with "mile stones" - and the Max Payne games most definately were mile stones. I couldn't believe the level of detail to the characters in Max Payne 2 when I first got it, the whole game looked beautiful - and it still does - now that's an achievement. AND the story present in both games made them really stand out (and they still stand out to this day for that very reason). They actually created a story people cared about and could get sucked into, they were like interactive movies - and like you said Neil, they nailed bullet-time (a damn sight better than those atrocious Matrix games).

EvilNed
04-Feb-2007, 11:57 AM
No, I'm definetly thinking mile-stone. No game made such an impression on the FPS game as Half-Life did.

Half-Life was, in simple terms, the FPS' industrys Die Hard. No longer do we play a buff soldier with a taste for war (like Arnold), we play a scientist who's thrown into a chain of events he can't help but has to make the best off. Unlike Duke he doesn't fight by choice. He fights cause he has too, but he's NOT a fighter. Like Die Hard.

Doom was just a milestone for basicly being the first actual working 3D game. Wolfenstein was 3D, but it was more or less a demo of what you could do in a 3D engine.

And, unlike Max Payne, they're remembered and played on a large scale even today. I guess that's what sets them apart. But maybe they're landmarks... Hmm. I don't know. But applying the term "mile stone" to Max Payne is definetly something I would not do. It was never that popular. Especially not the second game, which (as I've already said) I thought sucked.

Neil
04-Feb-2007, 12:36 PM
Half-Life was, in simple terms, the FPS' industrys Die Hard.

I like that analogy :)


The bullet time in Max Payne 2 was fantastic! And although they've tried it recently in FEAR, they couldn't match it. The side games where you could try and survive an ever increasing amount of spawning enemies - the one in the office lobby especially - were great :)

Danny
04-Feb-2007, 01:05 PM
i dunno ff7 was a big change but it wasnt exactly "beuatiful" it was all blocky and that, ff8 was more impressive i think, though ive been having a long revisit on the first 3 for the ps-one lately so thats a little biased.

a couple id think are landmark?, half life, pikmin (no stubs or possesion without it), sonic adventure, and oblivion (just becuase the first time i saw it in action i was jumping and screaming almost as bad as that nintendo 64 kid....almsot:lol: )

MinionZombie
04-Feb-2007, 01:22 PM
I still firmly maintain that Max Payne is a mile stone game.

Land marks - like Doom and Half Life (which keep getting mentioned here) and the ever-so popular poster boys of the industry. A land mark game comes along, and then everyone tries to be the same.

Doom came along - and so did a slew of look-alikes and notch stepper-uppers. Half Life came along and then a whole slew of FPS games that followed began focussing more on story, on getting a proper taste of the world in which you are playing ... and the obligatory "lets explore around and talk to people before we get on with the purpose of this game - blowing sh*t up".

Mile stones are the in betweens, mile stones are the games that aren't necessarily the most popular or most photocopied (which is good essentially). These games stand out there and do something different while everybody else is copying a land mark game.

This is the difference I'm talking about. How many people play a game doesn't dictate quality or importance, it just means a lot of people played it - and quite possibly got sucked into the hype.

The sales figures of "Manhunt" sky rocketted after the fuss about it here in the UK, but it's a crap game.

Halo got a shedload of followers ... but it's not that good an FPS when it stands up to it's brethren.

Just had another thought - GTA - that's a "land mark" game, the immitations that followed have been just that, immitations. It's also a land mark game because of it's impact on popular culture.

Tricky
04-Feb-2007, 02:17 PM
The first time i played GTA3 i was in awe at the world it put you in,i'd never played anything like it!the detail,size & things you could do were amazing!day turned to night,it rained,got foggy,the radio stations,newspapers blowing around the streets,brilliant!i remember playing it one time & just parking a car on the cliffs near that mafia mansion & watching the sun come up over the sea.
Yes that was indeed a milestone!:D

EvilNed
04-Feb-2007, 02:38 PM
GTA 3 was a landmark, yes. But Max Payne just had one gimmick, and that was the bullet time. It was extensively overused throughout the game (well... at least by me). The Film Noir story was a nice touch, tho. But there had been Film Noir games before. Blade Runner anyone?

Doom and Half-Life were both landmarks and mile stones. They mean pretty much the same thing.

I don't think Max Payne was neither, considering it's pretty much all but forgotten now. I'm not saying it wasn't a good game. It was! It was a fun game. But it didn't have any replay value and was very short. So it didn't last very long. Kinda like Fable when it came. If you disregard all the hype about Fable, it was a solid good and fun game. But now it's pretty much forgotten.

Danny
04-Feb-2007, 02:57 PM
then theres world of warcraft, a landmark in digital crack:lol:

EvilNed
04-Feb-2007, 03:35 PM
World of WarCraft was... Revolutionary. Well, not the game itself. There's nothing really new about it. But the following it has recieved is scary. :shifty:

Danny
04-Feb-2007, 03:56 PM
man i hear that.:dead:

DVW5150
13-Feb-2007, 03:54 AM
There were points in HL2 where I just knew what to do , as in the airboat level where you have to put the clotheswasher and cinderblocks in the dumbwaiter to raise the ramp ... I still owe a balance for the motherboard repair on my Alienware , they installed more memory and newer version of windows xp home on its own drive ... Its an early '04 model so the motherboard was due to die . My point is , I am out of the gaming loop 'till I pay the repair bill . I Miss HL2 and Doom3 , Far Cry . I have been getting my fix w/ my slimline ps2 : Black ( beat it on all difficulty levels , love the m16a2 , 155 hours playing time, 46thousand kills , 23 thousand headshots blah blah ...) , Return to Castle Wolfenstien , GTA:San Andreas ( I really love that one , but after a while it just gets boring ), and Area 51 ... When I get a ps3 it will be sometime next year , if at all . I am getting an xbox360 on Captknuts recommendation , HL2 is supposed to be released on that . That ps3 'fall of man ' looks great though , from what i have seen on g4 ....I think HL2 will be remembered for a long time . Gordon is just a great character to be ...

capncnut
13-Feb-2007, 04:12 AM
Black (beat it on all difficulty levels, love the m16a2, 155 hours playing time, 46thousand kills, 23 thousand headshots blah blah...)

:eek:

DVW5150
13-Feb-2007, 03:54 PM
:eek:
In Black , I am very accurate and the baddys have no chance ... I admit it is ridiculous ... In Gaithersburg MD , theres a range I go to that my uncle took me to as a kid , the owner calls me 'Dead Eye' ... I hate violence , but love to sharpen my skills with weapons . I guess being bullied as a kid sent me that direction . If I could , I would be a ' punisher' ... I intensely dislike rapists , child molesters , & terrorist/jihadists ... In the interest of civil peace ,theres others I despise , I dare not mention . So , FPS is a harmless way to blow off some steam when a drive to the range is not possible . I have taken up archery too ... I miss HL2 , crap .Oh , Duke Nukem will always be a fave of mine ...