Danny
07-Feb-2007, 07:42 PM
http://uk.gamespot.com/xbox360/rpg/elderscrollsivshiveringisles/news.html?sid=6165504&tag=topslot;title;2&om_act=convert&om_clk=topslot
am i the only one excited by this, new guilds, tons of new quests, 10 new achievements and an entirely new land to explore with all kinds of wierd crap in em to fight, this sounds really good, much better than tribunal was for morrowind, bloodmoon was all right though, wonder if there'l be a new dementia/mania transformation to replace the werewolf from its predecessors expansions.
if you too lazy to "make with the clicky clicky", heres a few of the best sounding things about this.
Before we even got to the two halves of the land, though, we encountered the formerly deserted village of Passwall, which had recently been reoccupied by a group of crazed characters who were waiting for Sheogorath's permission to pass through the final gate and enter the isles. A necromancer living in the town had created a hulking, Frankenstein's-monster-like undead golem to protect the gate, and the keys for this doorway were unfortunately sewn right into the monster's flesh. So we went through a relatively short but satisfying quest during which we had to obtain information from several townspeople (and specifically use our persuasive skill to make one of them talk), put a few clues together, enlist the aid of a traveling fighter, break into a local boneyard, and finally bring down the creature at the stroke of midnight to prove our worth, get the keys, and enter the realm itself.
We stumbled into a town in Mania humorously called Split, where every resident had recently been faced with a doppelganger of him- or herself. The townspeople were none too happy about this doubling up; most of them seemed keen on having you murder their clones outright, in fact. As you'd expect, the odd goings-on in this town will tie in to a quest series that will likely see you setting things right
ey've chosen instead to simply provide more lands, quests, characters, and gear--in short, more content--to discover for those who have already made Cyrodiil a second home. On the Xbox 360, Bethesda will even make use of Microsoft's new achievement point allowance for downloadable content: Shivering Isles will contain 10 new achievements, most of which you'll obtain by playing through the main quest line and which will total 250 points. The company is promising around 30 hours of gameplay in the expansion, which will be available in a retail box for the PC version and as a download on Xbox Live starting in March.
i temporerally traded olivion for gears of war, which was fun for the 3 hours it lasted, but im gonna have to get it back a bit early for this one.:cool:
am i the only one excited by this, new guilds, tons of new quests, 10 new achievements and an entirely new land to explore with all kinds of wierd crap in em to fight, this sounds really good, much better than tribunal was for morrowind, bloodmoon was all right though, wonder if there'l be a new dementia/mania transformation to replace the werewolf from its predecessors expansions.
if you too lazy to "make with the clicky clicky", heres a few of the best sounding things about this.
Before we even got to the two halves of the land, though, we encountered the formerly deserted village of Passwall, which had recently been reoccupied by a group of crazed characters who were waiting for Sheogorath's permission to pass through the final gate and enter the isles. A necromancer living in the town had created a hulking, Frankenstein's-monster-like undead golem to protect the gate, and the keys for this doorway were unfortunately sewn right into the monster's flesh. So we went through a relatively short but satisfying quest during which we had to obtain information from several townspeople (and specifically use our persuasive skill to make one of them talk), put a few clues together, enlist the aid of a traveling fighter, break into a local boneyard, and finally bring down the creature at the stroke of midnight to prove our worth, get the keys, and enter the realm itself.
We stumbled into a town in Mania humorously called Split, where every resident had recently been faced with a doppelganger of him- or herself. The townspeople were none too happy about this doubling up; most of them seemed keen on having you murder their clones outright, in fact. As you'd expect, the odd goings-on in this town will tie in to a quest series that will likely see you setting things right
ey've chosen instead to simply provide more lands, quests, characters, and gear--in short, more content--to discover for those who have already made Cyrodiil a second home. On the Xbox 360, Bethesda will even make use of Microsoft's new achievement point allowance for downloadable content: Shivering Isles will contain 10 new achievements, most of which you'll obtain by playing through the main quest line and which will total 250 points. The company is promising around 30 hours of gameplay in the expansion, which will be available in a retail box for the PC version and as a download on Xbox Live starting in March.
i temporerally traded olivion for gears of war, which was fun for the 3 hours it lasted, but im gonna have to get it back a bit early for this one.:cool: