The Agency, an upcoming massively multiplayer online PC and Playstation 3 game set in the world of espionage, will be a pick-up-and-play experience that leans heavily on the first-person and third-person shooter genres, Sony Online Entertainment announced today.
The game will start with players choose which agency to join either the stealthy UNITE spy or blazing guns ParaGON mercenaries. The online persistent shooter has what sounds to be a number of original facets to it:
• Become An Elite Agent: The Agency offers hundreds of unique missions with varied end-goals requiring combat, stealth, and style. With gameplay ranging from sneaky assassinations to all out assaults, from vehicle challenges to casinos loaded with mini-games, there's something for every aspiring agent.
• Build Your Own Agency: As players advance through the ranks of their faction, they'll also begin building their own Agencies. Players will increase their power even further by creating Joint Agencies with others.
• Mercenary or spy, the choice is yours: In the Agency, collect the right weaponry, gadgets, vehicles, gear, attire and aliases to gain access to various locales and influence over the people within them.
• Put Operatives to work: Operatives are collectible non-player characters who provide the goods player's desire, the services to keep them alive, and allow them to concentrate on the mission at hand. Operatives work 24/7, regardless of whether players are logged in, and they can even keep them up-to-date through email and instant messages.
• Fun Now, No Waiting: The Agency is not about waiting for the fun to start. At any point, players can take a break from their high-flying career to engage in a number of other activities. Veterans and new players alike can take on other players at the card tables, the shooting range, or in head-to-head combat.
"SOE is looking to take the online gaming industry to new places with The Agency, not only in terms of its theme, but also in its design. It's accessible to all types of players, blending genres and changing up established conventions. It's different from anything SOE has released before," said Matt Wilson, Director of Development, SOE Seattle. "Our goal is to break from traditional online games and provide players with a 'fun now, no waiting' gameplay experience in a dynamic, ever-evolving online world."
Unfortunately, we didn't get a chance to make it out to the event where the game was unveiled, so it's not clear if the game's central mechanic will be RPG, with behind-the scenes dice rolls determining everything, or shooter, where aim and finger dexterity determines everything. Possibly a nice blending of the two. Either way, this is one of the first MMO's that has attracted our attention in quite awhile.