Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 52

Thread: road to fiddlers green

  1. #31
    POST MASTER GENERAL darth los's Avatar
    Zombie Flesh Eater

    Join Date
    Jul 2006
    Location
    New York City Baby !!
    Posts
    9,958
    United States
    It might be gross but sacrifices must be made. Think about it. You's be a hero with legendary status around here.
    FEAR IS THE OLDEST TOOL OF POWER. IF WE ARE DISTRACTED BY THE FEAR OF THOSE AROUND US THEN IT KEEPS US FROM SEEING THE ACTIONS OF THOSE ABOVE US.

    I DIDN'T KILL NOBODY. I DIDN'T RAPE NOBODY. THAT'S IT. ~ Manny Ramirez commenting on his use of a banned substance.

    "We kill people who kill people to show people that killing people is wrong" ~ Unknown

    "TO DOUBT EVERYTHING OR TO BELIEVE EVERYTHING ARE TWO EQUALLY CONVIENIENT SOLUTIONS: THEY BOTH DISPENSE WITH THE NEED FOR THOUGHT"

    "All i care about is money and the city that I'm from, imma sip until I feel it, Imma smoke it till' it's done, I don't really give fuck and my excuse is that I'm young,and I'm only getting older, sombody shoulda told ya, I'm on one !"

  2. #32
    Fresh Meat Wildey's Avatar
    Member

    Join Date
    Apr 2006
    Location
    France
    Age
    44
    Posts
    13
    Undisclosed
    Even if the game is not technically brilliant, I never saw a game which as well reproduces the Romero movies environment.

    I spent a good moment playing it, my preferred moment is when you must help the truck-driver to reach his truck by shooting the zombies from the top of a roof.

  3. #33
    Dead DVW5150's Avatar
    Member

    Join Date
    Aug 2006
    Location
    Monroeville Mall
    Age
    59
    Posts
    622
    United States

    Left for Dead...

    Quote Originally Posted by Trin View Post
    I really believe that any GAR fan would get their money's worth out of LOTD:RTFG.

    As one of the main modders for LOTD my opinion is certainly biased, but I'll be the first to admit that the game as shipped earned its bad reputation. If it weren't for the modding potential this game would've lasted on my PC for about a week.

    However, the modding community has brought so much to the table for this game, including:
    - Lots of new multiplayer invasion maps, includeing Night, Dawn, and Day maps
    - Infection mod and headshot-only zombies to better simulate the Romero universe
    - Tons of AI improvements
    - Last Man Standing mod to put you in the zombie role against your former friends and survivors
    - Dedicated Servers with fast downloads to make those maps and mods highly available and easy to get/play

    We're in the process of implementing:
    - Multiplayer coop mission-style maps
    - Vehicles, including a fully working, drivable Dead Reckoning
    - New single-player adventures

    We also have mods to simulate non-traditional zombie and zombie-like opponents, like running zombies from Dawn '04, the Infected from 28 Days Later, or the zombie-ish Vampires from I Am Legend.

    But best of all, the LOTD modding community is a small community made up of GAR fans. We take zombies - especially GAR zombies - very seriously. We listen to what zombie fans want in their zombie mods and try to deliver.

    So find a copy if you can. If you cannot please report that to support@groovegames.com. They need to know if there is interest in the game that is not being met.

    And I still disliked Land - it needed modding.
    I can only say "Left for Dead" thanx to Captn for giving me the news about it.
    "Goodbye , I am gone."

  4. #34
    POST MASTER GENERAL darth los's Avatar
    Zombie Flesh Eater

    Join Date
    Jul 2006
    Location
    New York City Baby !!
    Posts
    9,958
    United States
    Quote Originally Posted by DVW5150 View Post
    I can only say "Left for Dead" thanx to Captn for giving me the news about it.
    That's going to be an awsome game and could very well be one of the best zombie games ever made.
    FEAR IS THE OLDEST TOOL OF POWER. IF WE ARE DISTRACTED BY THE FEAR OF THOSE AROUND US THEN IT KEEPS US FROM SEEING THE ACTIONS OF THOSE ABOVE US.

    I DIDN'T KILL NOBODY. I DIDN'T RAPE NOBODY. THAT'S IT. ~ Manny Ramirez commenting on his use of a banned substance.

    "We kill people who kill people to show people that killing people is wrong" ~ Unknown

    "TO DOUBT EVERYTHING OR TO BELIEVE EVERYTHING ARE TWO EQUALLY CONVIENIENT SOLUTIONS: THEY BOTH DISPENSE WITH THE NEED FOR THOUGHT"

    "All i care about is money and the city that I'm from, imma sip until I feel it, Imma smoke it till' it's done, I don't really give fuck and my excuse is that I'm young,and I'm only getting older, sombody shoulda told ya, I'm on one !"

  5. #35
    Walking Dead SRP76's Avatar
    Member

    Join Date
    Sep 2007
    Location
    Gainesville, Florida, U.S.A.
    Posts
    1,826
    United States
    Thread revival.

    I never played this game (because I never wanted any XBox, and don't do PC gaming), but I finally looked up some video. I watched it played through on youtube from beginning to end.

    My question is: what's so "horrible" about the game? Everything I read about it is people just bitching about what a waste of time it is. But, nothing specific.

    I didn't see anything bad about the game. You've got zombies, weapons, and you kill the zombies. Where's the bad?

    The only one gripe I could possibly have is that a headshot almost never drops a zombie. Point-blank to the forehead with the pistol, and it just keeps shambling. I'm not big on that. And maybe the zombies attacking by puking at you.

    Other than that, I can't see the "horrible".

  6. #36
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,225
    UK
    The trouble with the game, is that it's a budget title, so it lacks the finesse of larger titles, and indeed the shooting of zombies is so inaccurate, or downright silly - you can shoot one in the foot five times or so and it'll die, which is rather silly.

    I'm sure watching it on YouTube and playing it are two entirely different things, though.

    I think the mods for it were better than the game though.

  7. #37
    capncnut
    Guest
    Well you only have to play it for five minutes to see that it's utter cack. Has a no brainer of a story (which follows NOTLD's timeline as opposed to LOTD's), the level design is average, the AI is totally pants, the zombies can break through brick walls, etc...

  8. #38
    HpotD Curry Champion krakenslayer's Avatar
    Member

    Join Date
    Feb 2008
    Location
    Scotland
    Age
    40
    Posts
    2,657
    Scotland
    No. The game is a terrible rush job - the graphics and sound are half-assed, the AI is ridiculously dumb, the zombies are incredibly inconsistent (they lumber slowly on their feet, but crawl at 50mph when their legs are shot out), the dialogue is horrendous, level design is linear and insipid (key, door, key) and the gameplay and physics are broken.

    Someone needs to make this ultimate Romero zombie game:

    An open plan world (similar to Oblivion or Fallout 3) filled with thousands upon thousands of unique (procedurally-generated?) zombies.

    Dawn-style raiders should be another danger, and survivor settlements with NPCs who can give side-missions and provide aid should be scattered around the map.

    There should be dozens of different weapons and items. Weaker firearms and melee weapons should take multiple hits to the zombie's head to kill them (i.e. to completely destroy the brain), whereas shotguns, high calibre rifles, etc. will bring them down with one headshot. Some zombies - soldiers, etc. - are people who died wearing body armour and are much harder to kill, even by headshots. Most of the zombies should lurch around unpredictably (head lolling, etc.) to make headshots more difficult. It should be possible to bring them down, but not kill them, by damaging the torso so that their spine is severed and their legs paralysed, but such zombies can still crawl or grab the player's leg as he walks past.

    Some areas should be strewn with dead bodies, making it hazardous to cross as some of them may be crippled undead. Other areas should be so full of zombies as to be impassable by normal run-and-gun gameplay, requiring stealth, the finding of overhead/underground/vehicle or otherwise safer means of travel to cross them.

    Shallow bites and scratches (as well as bullet wounds, etc.) should cause injury and lower the players normal health bar, whereas deeper (critical) zombie bites cause bacterial infection that must be healed by massive antibiotic injection or cauterization within a certain time limit or the player becomes sick, dies and becomes a zombie. Any NPC that is killed becomes a zombie, although the length of in-game time between death and revival varies between five minutes and a day.

    A lot of effort should be put into zombie AI. Usually developers add zombies to a game because they think they are stupid and they can go easy on the AI, this is a big mistake IMO, and robs them of character and their disturbing elements. The zombies should have just as detailed artificial intelligence as the human characters - a zombie who was once a postman might be found still trying (clumsily) to deliver mail, a shop assistant might be found trying to stock shelves with rotten, maggot-ridden food... until they see a human and come lurching towards them. Some zombies should wander alone, lurking in dark places or crawling through undergrowth, some should wander in packs through the ruins of cities. They should be attracted to places they might have remembered from life. They should respond to human noises such as gunfire and be attracted from a distance so that a loud confrontation with a single zombie can quickly draw thousands out of the woodwork, and this can be used strategically in combat with human enemies or to clear a certain area of the undead.

    There should be several different "types" of zombie AI. Not like different Doom-style monsters, but certain individuals should behave in a slightly different way to the others. The vast majority are straightforward "walkers", some are "lurchers" who don't run but shamble a lot faster than the regular zombies (a la Cemetery Zombie, Zombie Kids in Dawn), some are "moaners" who are very vocal and attract other zombies when they spot you, some are "thinkers" who have simple problem solving ability (a la Bub, Big Daddy). In addition to this, about half of normal ghouls are able to use simple bludgeoning weapons (table legs, baseball bats, etc.) to attack humans and break down defenses, and a very small percentage (mostly "thinkers" or military/police "walkers") are able to use firearms in a rudimentary way.

    Fire should be another strategically important element. In close quarters it can be used to repel a horde of zombies, but from a distance it draws attention to the player. Fire and fireworks can be used - a la Land of the Dead - to mesmerise zombies and provide temporary defence.

    In keeping with the Dead series, there should be some sort of siege mechanic whereby a player - or an NPC settlement - stranded in an area with a high concentration of zombies can fortify a building against the hordes. Zombies continually attack and break down boarded-up windows and doors and the player (and NPCs) have to continually re-fortify and defend themselves until they can thin out the hordes or help arrives.

    There should also be very detailed gore effects compared with most games; zombies should be able to tear out intestines and internal organs from their dead victims, hordes are able to dismember their prey.


    Okay, I got carried away with that. But what do you guys think?

  9. #39
    capncnut
    Guest
    I would love to see a game like this made but Elder Scrolls games take a good five years to make. I totally see what you mean though because I've been playing Oblivion quite a lot lately and was thinking the same thing. Would be a HUGE undertaking though.

    I always figured that the GTA engine would be more the way to go.

  10. #40
    Banned
    Banned User

    Join Date
    Dec 2008
    Posts
    51
    Undisclosed
    The gta engine is a bit too....goofy for my liking. Don't know how well it could work for a GAR game.

  11. #41
    Team Rick MinionZombie's Avatar
    Super Moderator

    Join Date
    Feb 2006
    Location
    The Mandatorium
    Posts
    24,225
    UK
    Quote Originally Posted by bigmonkey2582 View Post
    The gta engine is a bit too....goofy for my liking. Don't know how well it could work for a GAR game.
    You'd probably need something a bit more claustrophobic ... maybe ... but a zombie GTA IV would be awesome, slap a God Mode option in there and you could have some crazy-ass fun.

  12. #42
    Chasing Prey
    Member

    Join Date
    Dec 2006
    Age
    42
    Posts
    2,705
    Undisclosed
    I'd buy an open world zombie game - that's what I thought Left for Dead was, but was disappointed.

    I'd love to see an everlasting online multiplayer like WOW but with the undead, you get a city/country to explore and have to make alliances to combat things like hunger, infection, hoardes of the undead, raiders, etc etc...you can build your own fortresses, fortifiy them, and protect them from the undead, but key is interaction with other players - not just in a run and gun sense, but tactically...
    Innocent victims of merciless crimes, fall prey to some madman's impulsive designs.

    Step after step we try controlling our fate. When we finally start living, it's become too late.

  13. #43
    Desiderata Satanicus Andy's Avatar
    Administrator

    Join Date
    Jan 2006
    Posts
    3,532
    England
    There's a game based on land of the dead?

  14. #44
    Survey Time axlish's Avatar
    ViP

    Join Date
    Feb 2006
    Location
    Paradise City, Florida
    Posts
    2,249
    United States
    The mods for this game are legendary. Better AI and insanely killer maps for Monroeville Mall and Day of the Dead caverns.

  15. #45
    Walking Dead SRP76's Avatar
    Member

    Join Date
    Sep 2007
    Location
    Gainesville, Florida, U.S.A.
    Posts
    1,826
    United States
    Quote Originally Posted by SymphonicX View Post
    I'd buy an open world zombie game - that's what I thought Left for Dead was, but was disappointed.

    I'd love to see an everlasting online multiplayer like WOW but with the undead, you get a city/country to explore and have to make alliances to combat things like hunger, infection, hoardes of the undead, raiders, etc etc...you can build your own fortresses, fortifiy them, and protect them from the undead, but key is interaction with other players - not just in a run and gun sense, but tactically...
    There would have to be a limit to the number of people that can play each scenario. Otherwise, you'll end up with more living people (players) than zombies, and that would suck, suck, suck. Maybe 5 or 10 total people in each city.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •