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Thread: Total War: Rome II (video game)

  1. #31
    Zombie Flesh Eater EvilNed's Avatar
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    Quote Originally Posted by shootemindehead View Post
    Ah crap. Was going to pick this up tomorrow.

    Is there a definite patch out soon Ned?
    Yeah, I checked now.

    Friday is the first update.

    What graphic card and processor do you use?

    The FPS drops seem to be most common amongst people with AMD processors.

  2. #32
    Just Married AcesandEights's Avatar
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    Quote Originally Posted by EvilNed View Post
    Yeah, I checked now.

    Friday is the first update.

    What graphic card and processor do you use?

    The FPS drops seem to be most common amongst people with AMD processors.
    I also didn't realize this was out. I'm guessing this would make my laptop explode, so I'll be waiting till I get a new rig to play. Good news is, by then there'll be a ton of mods and DLC to flesh out the game.

    "Men choose as their prophets those who tell them that their hopes are true." --Lord Dunsany

  3. #33
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    Quote Originally Posted by EvilNed View Post
    Yeah, I checked now.

    Friday is the first update.

    What graphic card and processor do you use?

    The FPS drops seem to be most common amongst people with AMD processors.
    It's Intel and the card's an Nvidia Geforce GTX460
    I'm runnin' this monkey farm now Frankenstein.....

  4. #34
    Zombie Flesh Eater EvilNed's Avatar
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    Quote Originally Posted by shootemindehead View Post
    It's Intel and the card's an Nvidia Geforce GTX460
    Well the CPU should be fine then, but I can't speak for the graphics card. If I were you I'd post a thread in the official forums about it, asking what people there think. Refer to the "low standard" of the launch release and that it has you worried.

    - - - Updated - - -

    Ok, so my mini-review so far. There's good things and bad things.

    First off, the game is what you'd expect pretty much. It's a Total War game. You choose a kingdom, you start training armies, you expand, you train generals and spies. You sometimes get to fight awesome battles (I've had a few memorable ones, so far, more on that below). I often find that each Total War game is an improvement over the last in the matter of features, unit rosters and skill levels. This is no exception. The factions are huge compared to Rome 1 and provide much greater variety than Shogun 2 (a great game, as well). Each faction has a great variety in itself, which the first Rome did not. I'm playing as Macedon currently, and you can train various hoplite, pikemen, skirmisher and heavy infantry units. And that's not counting the cavalry or siege engines. So there's definetly enough here to make any historical geek fullfill any dreams of creating that "realistic" army you've always dreamt off.

    Regions work a bit differently. There are fewer of them, but they are larger and have 2 - 4 cities in them. Two factions can share a region, which makes it contested. For instance, Tarentum, Syracuse and Capua are all in the "Magna Graeca" region and not until you control all three do you control the entire region and there are even bonuses for doing that. But each region has sub-regions as well, which work more or less like the regions in older Total War games.

    Generals work a bit differently. Depending on the faction, a general can be different units. Spartan generals are all various types of hoplites, whereas Macedon offers a wide variety of bodyguards for your general. Armies can not move around without generals either, but they are easily recruited. There's also a faction tab with possibilites for inner strife, so deciding which general you recruit is important. If you recruit a general from a rival family than the ruling dynasty, and that General proves his worth in several battles, then his family might become the dominant one in your faction, and a civil war might ensue.

    Diplomacy is enhanced in a variety of ways. There's also no more "rebels". Every region is controlled by a unique faction. That means that underdog factions, like Pergamom for instance, might actually defeat a major faction and take their place in the balance of power that will eventually ensue. I also have to commend the AI on being thoroughly "random". For a variety of reasons, I've reloaded turns only to find that the AI does something different each time. Small variations that makes them unpredictable. Trade is enhanced as well, and securing a trade agreement can be difficult but rewarding. Overall, I really enjoy playing the diplomacy game. Whom do I ally? Should I support these guys in that war? My trade partner is under attack, should I intervene just to protect my interests?

    The battles are beautiful and just as fun as usual. If I have any gripes it's that they've changed some of the controls, and that once a melee ensues the battle is soon over. The battles are short... Much like in Rome 1.

    Now, that's plenty of good stuff right there. But there are a few drawbacks.

    The most obvious one is that a wide variety of people, myself included, are suffering from very low FPS despite having decent gaming rigs. I can play Shogun 2 on the highest settings and I won't have any problems with the FPS, but here I'm forced to play on medium settings, and even so the FPS is pretty bad. What's weird is that the FPS is ESPECIALLY low in the campaign map. That makes no sense, as that's fairly standard stuff. All this lends itself to a pretty frustrating experience as the game just doesn't flow like the way you're used too and want it too. You can't really sit back and enjoy a game that's as slow as this one is.

    Speaking of slow, the number of factions makes the end turn wait a chore. It's something like 30 seconds before its your turn again. Sometimes, the wait inbetween turns are longer than the actual turns themselves. There's little to do about this, I guess, save from eliminating all the dozens of small factions out there.

    Gameplay-wise, there's one thing that's bugging the hell out of me. Chasing AI armies. You see, the AI armies always force march, which mean they can march a hell of a lot longer. You can do this too, but an army that's force marching cannot attack. Which means that an enemy army can enter your kingdom, and you can give chase, but you cannot attack until the next turn - by which time they're much deeper into your kingdom. Also, an army has a "zone of protection" around them that means that you cannot approach an army if you don't have enough movement points. What I mean is; lets say you have 10 movement points, and the enemy army is 11 movements away. So you should be able to get right up next to him, right? Wrong. Because every army has that little zone of protection around them, that means that once you reach that zone, and do not have enough movement points to reach the army, then you cannot even enter the zone. So your army will stop dead in its tracks 5 movement points away from the enemy, even though you could technically get right up next to him. But since you only had 10 movement points, and not the 11 that would take you all the way, you can only move 5... Also, attacking an enemy army allows them to attempt a withdraw, as usual. The AI does plenty of this and whenever it withdraws, it withdraws the HELL out of there. I mean, the movement a withdrawing army moves is extreme! It's like half the movement points of a regular army on a normal turn!

    All of this makes it such a chore to chase down armies. Because there are so many roadblocks and obstacles that prevent you from catching up to a army (any army). But for the avoiding army, it's just such a piece of cake. I've had armies march right through my kingdom and capturing a few towns on their way, and I can't even keep up with them. So frustrating! And since this is part of the gameplay, this will probably not be fixed.

    Speaking of moving armies, whenever you click on a spot, the army moves there. Makes sense. But the problem is that when you want an army to move from A - B, and there's something in the way, so the army detours around that mountain over there and suddenly what would take 1 turn is now gonna take 3. And the only way to "redo" that movement is to reload your last autosave - and the load times are pretty heavy too. This is why I reload so often - the idiot pathfinder system doesn't have a "undo" button. If it did, it'd be much simpler.

    Anyway, for all it's problems, we can only hope the performance ones will be fixed soon. And the battles are top notch, even though they are quick. My most epic one yet was when I was gonna take a city on the coast of the Black Sea. There were transport ships offshore, with a rather large army, and they reinforced the defenders.

    So I organized my army in a wedge formation and charged the port. I knew I had a time limit, and I could see the reinforcing ships coming for the port. So I killed the defendors at the port and set my army up in formation along the beach, waiting for the reinforcements to storm the port from their ships. Pretty epic stuff. So there's some nice stuff in there. I do enjoy the siege battles, but the new "control point" system makes them kinda easy to win. Distract the defenders with half your force and send the other half straight for the town square and capture it - wait a while - and win.

    Here's a picture from a recent battle. It's the only screenshot I got. It shows a doomed pike unit about to get pierced. It's one of those damn armies I finally managed to chase down, after they had suffered major attrition casualties from my agents poisoning their supplies.

     

  5. #35
    Just Married AcesandEights's Avatar
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    Thanks for sharing your thoughts, Ned! That was a lot of info and the bits about AI (which I never try and expect too much from) was great to hear.

    Also, that screen capture is AWESOME!

    "Men choose as their prophets those who tell them that their hopes are true." --Lord Dunsany

  6. #36
    Zombie Flesh Eater EvilNed's Avatar
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    Game update! There was a patch today, but to be honest the game still runs like crap. But at least CA (the developers) have acknowledged that the game is a mess and there's a much bigger update coming next week. I am becoming more and more convinced however that, aside from these performance issues, the game is great. The world feels very much alive, compared to previous Total War games, and that's such a bonus. I'm posting my campaign map below, and I'm playing Macedon. As you can see, Rome is nearly wiped out by some celtic tribes that swept down from the north. Carthage and Syracuse have been going at it for awhile now, as well (Syracuse are the blue ones in Sicily and Carthage are the white ones... Come to think of it, the way they're displayed on that map they've actually switched starting positions). A lot of people are giving the AI a bad mouthing, but to be honest I really enjoy it. There's the occasional city state that will just sit around and mass militia troops, but the game would just be a pain if every faction was as aggressive as some turn out to be.

     


    Here's another battle pic, this time with me (orange) fighting Pergamom (blue). Historically, Pergamom and Macedonian were contending for hegemony over the Aegean in a post-alexandrian world, so invading them felt natural. I love how the heavier troops engage each other with their spears and pikes, and the lighter troops are engaging each other on the sidelines.

     


    Here's my current empire.

  7. #37
    Webmaster Neil's Avatar
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    I've heard a lot of complains regarding the actual battle engine where they've possibly dummed it down? And it's more just down to how much you can bring to bear at one moment than strategic movement/timing/planning?
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
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  8. #38
    Zombie Flesh Eater EvilNed's Avatar
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    To be honest, no Total war battles since the very first Medieval have been that tactical. People are complaining, but they always do. I've followed this series for 6 releases now and people ALWAYS complain about how fast the battles are. I read somewhere on the official forum longing for the "epic 40 minute battles of the original Rome", to which I just posted a youtube video of a Rome 1 battle lasting a little over 7 minutes: just as a Rome 2 battle by the way.

  9. #39
    Feeding shootemindehead's Avatar
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    Been hearing some dreadfull reports about this game. So many bugs as to render it a joke.

    Although I can't stand the fecker, Angry Joe's video on 'Rome II' is worth a watch.
    I'm runnin' this monkey farm now Frankenstein.....

  10. #40
    Zombie Flesh Eater EvilNed's Avatar
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    Game is running pretty well now, actually. Patch 5 is out. I'm actually having a really good time. Played lots yesterday (sunday is gameday).

  11. #41
    Webmaster Neil's Avatar
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    Quote Originally Posted by EvilNed View Post
    Game is running pretty well now, actually. Patch 5 is out. I'm actually having a really good time. Played lots yesterday (sunday is gameday).
    And how fun are large battles now? Do you still have to do this stupid capture the flag nonsense, rather than the more realistic and traditional battles of the original Rome?
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
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  12. #42
    Zombie Flesh Eater EvilNed's Avatar
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    Quote Originally Posted by Neil View Post
    And how fun are large battles now? Do you still have to do this stupid capture the flag nonsense, rather than the more realistic and traditional battles of the original Rome?
    "Capture the Flag" is now only present in siege battles, and the points needed to take them have increased heavily. It's more or less the way it was in the old games, where the cities had a town square and if you held that for an extended period of time, you won. The larger cities have three flags, all of which you need to take to win.

    I had a battle with 12000 troops yesterday. 5000 of mine invading Cyprus, who defended with 7000 of their own. It was eeeeeeeepic. The battle itself lasted for a good 25 minutes.

  13. #43
    Webmaster Neil's Avatar
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    Quote Originally Posted by EvilNed View Post
    I had a battle with 12000 troops yesterday. 5000 of mine invading Cyprus, who defended with 7000 of their own. It was eeeeeeeepic. The battle itself lasted for a good 25 minutes.
    That was another criticism of the initial release wasn't it? Battles were too fast?
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
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  14. #44
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    Quote Originally Posted by Neil View Post
    That was another criticism of the initial release wasn't it? Battles were too fast?

    God, I can remember the old first gen TW games and they could give you battles that lasted forever, which was both a good and bad thing. Nothing like destroying the 1st few wave of a horde of desert nomads only to have them keep coming, subsequent waves being more likely to route before even fully coming over the horizon.

    "Men choose as their prophets those who tell them that their hopes are true." --Lord Dunsany

  15. #45
    Zombie Flesh Eater EvilNed's Avatar
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    Quote Originally Posted by Neil View Post
    That was another criticism of the initial release wasn't it? Battles were too fast?
    In all honesty, the battles are just as fast as they were in Rome 1.

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