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Thread: A bit on Team Fortress 2

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    Webmaster Neil's Avatar
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    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
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    capncnut
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    This is shaping up nicely. Can't wait to get to grips with the sniper and the dynamic mapping sounds awesome.

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    Webmaster Neil's Avatar
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    Quote Originally Posted by CapnKnut View Post
    This is shaping up nicely. Can't wait to get to grips with the sniper and the dynamic mapping sounds awesome.
    Dynamic mapping?

    Bit concerned about the medic thing... ie: Them making themselves and other invinsible for 10 seconds... Sounds too much like Quake power ups...
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

  4. #4
    capncnut
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    Quote Originally Posted by Neil View Post
    Dynamic mapping?
    As a way of combating the repetitive nature of maps and adding a little bit of spice to the game, Team Fortress 2 will feature dynamic maps. That is, there will be large maps containing non-linear control points. At the beginning of each round, the game will choose two of these control points and players will duke it out on the part of the map between those two points and nowhere else.

    Depending on who wins, the game will pick another two opposing control points, and so on until one team captures the other's base. A little bit confusing? Well yes - Valve had to draw it on a whiteboard for me to understand. Just think of it as different paths through a map opening and closing between rounds. In one round, a certain passage will be blocked, and in another, it'll be open. We played the Hydro map and it worked quite well.
    Sounds good to me.

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    Webmaster Neil's Avatar
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    Quote Originally Posted by CapnKnut View Post
    Sounds good to me.
    Ah yes!

    Mind you , as long as they have Well and 2Fort... I'll be happy


    The medic thing still worries me!
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

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    would you like an infection or tranquilizing blowdart

  7. #7
    capncnut
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    I think it's gonna be most of the maps from the first with a few new ones bunged on top. You know it's gonna be a treat anyway.
    Last edited by capncnut; 31-Mar-2007 at 08:08 PM.

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    Webmaster Neil's Avatar
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    Cross platform support is in there! ie: PC players can play XBox 360 players... Going to be interesting to see who has the advantage. I mean without 'aim support' XBox players will get owned. But with 'aim help' it could go the other way...

    http://news.teamxbox.com/xbox/13226/...hnically-Done/
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

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    capncnut
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    Maybe this will provide a chance to finally see who's the mightiest of the two camps...

  10. #10
    Webmaster Neil's Avatar
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    Quote Originally Posted by CapnKnut View Post
    Maybe this will provide a chance to finally see who's the mightiest of the two camps...
    It will do nothing of the sort... It will only show how much aim-help is put into the console version
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

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    Team Rick MinionZombie's Avatar
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    Quote Originally Posted by Neil View Post
    It will do nothing of the sort... It will only show how much aim-help is put into the console version
    And I know for a fact the PC players will do the pwning.

  13. #13
    capncnut
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    Quote Originally Posted by Neil View Post
    It will do nothing of the sort... It will only show how much aim-help is put into the console version
    Quote Originally Posted by MinionZombie View Post
    And I know for a fact the PC players will do the pwning.
    Waffle, waffle, waffle...

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    Walking Dead Cody's Avatar
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    I think I might pass on this boys.

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    Quote Originally Posted by CapnKnut View Post
    Waffle, waffle, waffle...
    Come on, let's be realistic... The only way the XBox control system would match a PC is if it uses a keyboard and a mouse... Two little analog joys are just not accurate enough - unless aim-help is employed..
    Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam. [click for more]
    -Carl Sagan

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